DirectX is a set of multimedia APIs from Microsoft aimed primarily at game developers. Popular APIs within the DirectX collection include Direct3D, XInput, and XAudio.
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2answers
84 views
In DirectX 11, batching primitives for performance, how does this actually work?
I don't seem to be able to understand this. Microsoft says that one of the possible optimizations of for a Direct3D 11 if to batch primitives draw calls. For example in order to draw say 300 triangles ...
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vote
1answer
63 views
Can not enable IME to capture Chinese characters in SharpDX
Just found that direct integration of IME is blocked in Windows 8, moving on to TSF now.
By now, there is lack of Microsoft's Document about TSF, this will be hard.
I am using SharpDX and the ...
-1
votes
0answers
59 views
2D scrolling background sprite, Direct X, and C++
Here is a quick rundown of my problem. I am trying to make a 2D scrolling shooter, using a sprite to render the background. This works fine by itself, it has the scrolling effect I am looking for. The ...
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votes
0answers
39 views
How do I learn to develop a Direct2D application in SlimDX using C# [closed]
I'm an intermediate web developer who is experienced with C# and I am looking into becoming a game developer and designer. I have decided that I want to develop a simple 2D RPG.
I'm having a hard ...
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votes
0answers
51 views
Where I can get dinosaurs meshes? [closed]
I´m starting Computer Science in the University and I'm developing a simulation of Jurassic Park, and I need to find dinosaurs and plants meshes for the graphic engine, so i was looking for it but i ...
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votes
1answer
144 views
Which should I learn: DirectX or XNA? [closed]
I've worked with the Microsoft Foundation Classes(MFC) and now I want to enter the world of game development.But should I start with directX or XNA? I'm hesitant towards DirectX because I feel it ...
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votes
1answer
108 views
Render just the pixel under mouse cursor in DirectX
I'm having difficulties rendering just a single pixel which is on the defined coords of viewport. I'm using D3DXMatrixPerspectiveOffCenter function, but the result is not what I expected.
Here is ...
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votes
0answers
49 views
methods similar to D3DXIntersectTri in c + + and other languages [closed]
I'm looking for alternatives to D3DXIntersectTri.
methods similar to D3DXIntersectTri in c + + and other languages also
thanks in advance
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vote
2answers
86 views
DirectX How to Gernerate Vertices for Diamond Shape and Render it?
How to generate vertices for 3D Diamond Shape in DirectX?
EDIT:
I am creating an application which receive DIAMETER, CROWN, GIRDLE and PAVILION as parameter and render a model of diamond according to ...
3
votes
2answers
59 views
using DirectX to generate a sprite sheet
I am building a site in HTML5 for my client and it must run on the iPad/iPhone (i.e. Safari on iOS).
They want a 3D effect where they have a simple, yet, specific product they want to show on the ...
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votes
0answers
67 views
should I learn an API before heading into DirectX so I can implement what I learned in C++? [closed]
I've finished all the basic concepts of C++ ( Procedural and Object-Oriented Programming), It took me about a year to learn it, since it's my first programming language. And so I feel ready to learn ...
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votes
1answer
55 views
simple win32 window wont show [closed]
The program compiles and runs successfully but does not show a window, it simply ends immediately.
#include <Windows.h>
LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, ...
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votes
1answer
31 views
Sprite rotation and question about sampler state
I'm not an expert in creating game engines, but I'm doing fine for now. Recently I reached a point that I couldn't solve any of my problems. I have two questions:
I'm using ...
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votes
0answers
127 views
What to read after reading Frank Luna's “Introduction to 3D Game Programming with DirectX 11” [closed]
I have recently finished the book, what should i go on to in order to continue progression as a game developer? I am particularly interested in the FPS genre. But I am okay with any books not ...
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votes
1answer
34 views
How to use D3DXIntersectTri function to find intersected point?
How to calculate direction for D3DXIntersectTri function to find intersected point? And after getting the result in Distance how to get that coordinate(XYZ)?