Tagged Questions
0
votes
0answers
158 views
Optimal OpenGL 2D Sprite Batching (Best Practice)
I am working on simple 2D engine using OpenGL (3.3+) for rendering and was wondering what the optimal method of sprite batching would be. I plan to put all sprites into one (or fewer) texture atlases. ...
0
votes
2answers
315 views
Drawing Sprites in Android OpenGL efficiently?
I want to basically give myself some sprite drawing functions (making use of openGL) such as;
draw(Texture,x,y)
I want to do this using OpenGL-ES 2.0 on Android. Since the textures can be varying ...
0
votes
0answers
97 views
Detect Sprites, they are in Shape or Not which random draw in Cocos2d
I have searched a lot on web and found some of help ful links as exact my question.
Link 1 Link 2
But still i am not success to achieve this,
i have done some of code lines, as like draw line by ...
0
votes
2answers
166 views
Multipule VBO in Opengl [closed]
I have currently in my application 2 VBO one which is a streamed buffer and for the moment the other is a static buffer.
However even when the steam buffer is not bound and the static buffer is bound ...
3
votes
1answer
238 views
Batching dynamic sprites in OpenGL
I'm trying to wrap my head around how batching is done in a 2D sprite-based game. My understanding is I'd get the vertices that represent each sprite I want to draw and stuff them all into a single ...
4
votes
2answers
375 views
Sprite batching in OpenGL
I've got a JAVA based game with an OpenGL rendering front that is drawing a large amount of sprites every frame (during testing it peaked at 700). Now this game is completely unoptimized. There is no ...
1
vote
2answers
273 views
Animate sprite/texture position with VBO
I'm currently worlking on a renderer for my projects and I want animate a sprite on screen. I've got a spritesheet but I don't know what is the the best way to update the texture coordinates for each ...
2
votes
3answers
320 views
How can I create a spritesheet animation with big images?
If I have a 200x200 pixel sprite, and I want to create an animation for it with 30 different frames, how can I accomplish that? I can't put them on one texture/spritesheet.
0
votes
3answers
238 views
Dynamic Sprite Scaling in SDL?
I was wondering if I could get a player sprite effect similar to the one in this video using SDL (without openGL). If not, does anyone know how I might achieve that effect using SDL/OpenGL?
2
votes
1answer
618 views
Opengl drawing a section of a texture stretched over a quad
Current Situation
I have a spritesheet loaded in for a texture when drawing the specific portions of the sheet that I'd like to have on my quads I do some simple math to get their location on the ...
2
votes
1answer
306 views
What is an OpenGL equivalent to ID3DXSprite?
As a Direct3D developer I can use the ID3DXSprite class (in D3DX library) for drawing 2D graphics. What's the best way to implement this functionality in OpenGL?
0
votes
2answers
3k views
How do I draw a point sprite using OpenGL ES on Android?
Edit: I'm using the GL enum, which is incorrect since it's not part of OpenGL ES (see my answer). I should have used GL10, GL11 or GL20 instead.
Here's a few snippets of what I have so far...
...
8
votes
4answers
6k views
How to improve batching performance
I am developing a sprite based 2D game for mobile platform(s) and I'm using OpenGL (well, actually Irrlicht) to render graphics. First I implemented sprite rendering in a simple way: every game object ...
5
votes
2answers
806 views
How to change the sprite colors
In my rhythm game, I have a note object which can be of different colors depending on the note chart. I could use a sprite sheet with all the different color variations I use, but I would prefer to ...