Tagged Questions
0
votes
0answers
31 views
Source Engine AI assertion error during GetArrivalSequence()
I have been trying to make an npc in the Source Engine by following the SDK Docs tutorial and then using the npc_antlion.h/.cpp as a template for anything that wasn't clear. I've included my attempt ...
8
votes
1answer
366 views
Algorithm to shoot at a target in a 3d game
For those of you remembering Descent Freespace it had a nice feature to help you aim at the enemy when shooting non-homing missiles or lasers: it showed a crosshair in front of the ship you chased ...
5
votes
3answers
221 views
AI scheme for 4 player tic tac toe style game
I am about to release an android game that is like tic tac toe, but on a bigger board, and 4 player. Instead of winning when you get 3 in a row, you get points for chains, and the most points at the ...
-4
votes
1answer
296 views
Multidimensional Pathfinding Algorithms
When trying to program hostile AI units for a war strategy game using pathfinder methods, do programmers ever have one algorithm for the unit to move and a separate algorithm for the unit to actively ...
3
votes
2answers
480 views
Is it correct to assume that behavior trees work for AI, but the player character and static entities still need state machines?
When I read discussions about state machines vs. behavior trees, it is often in favor of using one over the other. However, this seems odd to me that you wouldn't still need a state machine to manage ...
8
votes
2answers
238 views
Is there a design flaw when an entity's state doesn't fully utilize enter(), execute() and exit()?
I'm following Mat Buckland's Programming Game AI by Example, and I find that I don't always have use for enter(), execute() and exit() on an entity's state. For example, in an RPG, a weapon may have ...
3
votes
1answer
140 views
Chess engine on which to apply a custom-made OpenGL skin
Is there any opensource chess engine that I can use to practice my OpenGL skillset? I think it would be a neat exercise.
2
votes
5answers
548 views
Behavioral AI from a game engine for character conversation modelling(with examples from Assassin's Creed II)
I want to use the behavioral AI from a game engine for character conversation modelling. Most game engines provide very good graphics pipeline like here , but I want to use the AI part like shown in ...
11
votes
3answers
1k views
Pretty open source game/rendering engine?
It might be outside the domain of open source (as there isn't much in the way of open source games that would want/need to implement all these) but is there an existing open source game or rendering ...