Tagged Questions
-1
votes
1answer
370 views
Javascript A* path finding ENEMY MOVEMENT in 3D environment [closed]
iam trying to implement pathfinding algorithm using PATHFINDING.JS in 3D world using webgl.
iam have made a matrix of 200x200. and placed my enemy(swat) in it .iam confused in implmenting the ...
4
votes
2answers
444 views
How to implement AI for fighting game
I built a 2D fighter yesterday.
The second 'player' does hardly anything. Actually, nothing. To be honest, I have never made a game before that had an opponent like this.
So my question is, how ...
1
vote
1answer
149 views
Calculate travel time on road map with semaphores
I have a road map with intersections. At intersections there are semaphores. For each semaphore I generate a red light time and green light time which are represented with syntax [R:T1, G:T2], for ...
6
votes
3answers
416 views
How can I tweak this A* search pathfinding algorithm to handle different terrain movement values?
I'm creating a 2D map-based action game with similar interaction design as Diablo II. In other words, the player clicks around a map to move their player. I just finished player movement and am moving ...
4
votes
4answers
863 views
AI algorithms for Strategy Game
I am working on building a Strategy Game (Animal Colonies fighting each other).
It is going to be simple game targeting Kids, the beta version will only support single player playing against AI ...
4
votes
2answers
503 views
Webworkers HTML5 for game AI?
So I am designing a game like scrabble in which a user has to make words using the letters on the screen. When the there is no possible combination of word that can be made with the letter the game is ...