An Xbox360 peripheral device. It uses the player movements as inputs instead of a standard (button and joystick based) controller.
0
votes
1answer
38 views
Unity + Kinect - Current, and active wrapper options? [closed]
What are some current wrapper solutions for using the Kinect with Unity? The initial primesense one seems not to be in active development.
I'm aware of the Zigfu one, however are there any ...
-6
votes
0answers
53 views
How to create a 3d person? [closed]
What information/data do I need to create a 3d person. I'd like to make a virtual world which the people look like my friends :-)
What data of my friends (e.g. size) do I need to create a person. Is ...
0
votes
2answers
91 views
poor performance with kinect sdk and xna (color stream)
I'm trying to make an augmented reality game for advertisement, using the kinect sdk 1.6 and xna 4.0. I need to use the color image format rgb 1280X960, in spite of the fact that it runs at 12fps, ...
1
vote
1answer
103 views
Kinect for Windows Commercial License
Kinect for Windows SDK 1.6 is available for users to download. What I enquire is: Can I publish a commercial game with it? Do I have to apply for anything?
I've searched through the Microsoft's ...
1
vote
1answer
39 views
Kinect Commercial Licensing
As far as I know, in order to publish a Kinect game on XBOX console, you need a commercial version of the Kinect SDK. The problem is, I couldn't find a reliable source to research about the subject. ...
1
vote
0answers
57 views
XNA Kinect Color Stream Performance Issues
I am developing an XNA game using Kinect. It requires using Depth and Color streams for extracting only the player's image from the color image. So far I can extract the image and set their data into ...
1
vote
0answers
52 views
kinect application runs kinect game with different controls
I have an application (WPF) in which the mouse is controlled using the kinect. In that application I have a button that when clicked a kinect game is executed. The problem occurs when I try to control ...
0
votes
0answers
49 views
SEHException throw using Microsoft XACT Audio Framework (XACT3)
I have been developing a game using Kinect + XNA and using Microsoft Audio Creation tool (XACT3) for managing my sound files and music, however in the code an SEHException is thrown whenever it tries ...
1
vote
1answer
114 views
Scaling Skeletal values to be able to reach objects on the screen
I have created a game using Kinect + XNA and the game runs on full screen mode.. However when i try to touch or reach a certain area on the screen using hand.. I cant reach it.. I will already be ...
3
votes
1answer
113 views
Longest distance Kinect can take
I am planning a project using Kinect's depth sensoring but I do not have a Kinect yet.
Newest information from Microsoft's website says it can take over 4m, and Wikipedia page says over 6m. What I ...
1
vote
0answers
53 views
How do I stop movement from being mirrored on the X and Y axis with Unity & Kinect?
I have made a scene and avatar in the scene, put all of the correct joints on the Open NI Skeleton, but the outcome is not only mirrored on the x-axis, it is also on the y-axis.
So, when I lift my ...
0
votes
0answers
124 views
Kinect losing tracked players with Beta2 SDK
I'm creating a game using the Beta2 SDK for Kinect. The issue i am having is that in the middle of gameplay if another person enters the Kinects FOV it stops tracking the player and will not track ...
0
votes
0answers
106 views
Kinect Click counter function [closed]
So i have the following kinect click function which will check if the hand is within the bounds then it will click with a counter . . however there is a slight problem . .the first few button clicks ...
1
vote
2answers
268 views
Comparing a saved movement with other movement with Kinect
I need to develop an application where a user (physiotherapist) will perform a movement in front of the Kinect, I'll write the data for the movement in the database and then the patient will try to ...
1
vote
1answer
219 views
Interaction using Kinect in XNA
So i have written a program to play a sound file when ever my RightHand.Joint touches the 3D model . . It goes like this . . even though the code works somehow but not very accurate . . for example ...