Implementation of Microsoft's XNA 4 APIS for Android, iOS, MacOS and Linux.
0
votes
1answer
47 views
Why spritebatch.Draw shows blank output? [closed]
In my code below, I think it's correctly done. But idk, the image called by _bg is does not shown up. The screen only show White. Weirdly, there is 0 error message when I run it.
(The RenderTarget2D ...
-1
votes
1answer
66 views
XNA/MonoGame and Game Studio/MonoDevelop
First off, I have a bit of programming experience in Java and have always programmed using ViM (even though I recently moved to Sublime Text 2) and I'm trying to learn C# and the MonoGame framework. ...
-2
votes
1answer
76 views
MonoGame iOS and Game Performance [closed]
My friends and I are developing a game for Ipad/Iphone using the monogame Framework.
We are at the final stage of the development and we are having some issues concerning the deploy of the game.
This ...
0
votes
0answers
29 views
Unexpected viewport location using monogame
I'm having an issue with viewports not appearing where they should. Two viewports appear a good 10 pixels below where they should be. I created a very simple test project that does nothing more than ...
2
votes
0answers
56 views
Getting a uint color array from a portion of a Texture2D
I'm currently using the Farseer tools to create a body from a Texture2D. However, my texture is a spritesheet and I need to get the uint array containing the colors from a portion of the full ...
1
vote
2answers
114 views
Level editors compatible with MonoGame? [closed]
I'm thinking about a future project using MonoGame and it seems there are no level editors that outright support it, though obviously there are those for XNA that may possibly be compatible. So I ...
3
votes
0answers
166 views
Compiling a Monogame Game into a single .exe
Is it possible to compile a monogame game into a single .exe? I know if you go in the debug or release bin, there is in fact a .exe your game, except you move this .exe's file location or try to run ...
0
votes
0answers
88 views
HLSL Triplanar texturing and multi texturing performance
I'm stuck for my terrain rendering shader code for DX9. I'm looking to implement triplanar texturing, a texture atlas, and blending between different textures. Right now it's working. The problem is ...
0
votes
0answers
60 views
What is an efficient/safe way to broker head to head communication for a mobile game
I have a mobile game written in XNA/MonoGame with a wcf server and I am currently designing the head to head competition mode. Previously I have created a game that used UDP to set up communication ...
1
vote
0answers
82 views
Shaders Working in XNA but not Monogame Win8
Hey so I'm bringing a shader over from XNA to Win8. To test things I'm using josack's tutorial on pixel shaders:
http://blog.josack.com/2011/07/xna-2d-dynamic-lighting.html
I've got it running in my ...
0
votes
1answer
85 views
Using IGameComponent and related interfaces in MonoGame
I am trying to port a XNA project to MonoGame which involves a DLL game library that I created. This library uses the IGameComponent, IUpdateable and IDrawable interfaces to load one of my library ...
2
votes
1answer
291 views
How can I create a 2D camera with upscaling and translation?
I've computed a Viewport that is fair in size (a proper aspect ratio to the given device) and then I calculate my ScaleMatrix like so:
scaleMatrix = Matrix.CreateScale(
(float) ...
2
votes
0answers
182 views
Loading custom shader in Monogame
I have been trying to load this custom FX file into a Monogame project, and everything I try fails. (code taken from http://www.david-gouveia.com/scrolling-textures-with-zoom-and-rotation/)
sampler ...
0
votes
0answers
95 views
Installing and Configuring MonoGame on OS X
I have Xamarin Studio 4 as well as the Mono SDK, but the instructions basically implode once I get to actually setting up and using MonoDevelop. I'm left in the dark without a match here. How do I set ...
0
votes
2answers
163 views
Problem Loading sound effects on monogame with monodroid [closed]
I am having difficulty loading a soundeffect The path is correct, the .xnb is set to androidassets in the project.
My Root is set to content and the folder structure looks like
Assets
Content
...