4
votes
2answers
192 views

How do I keep my character centred on screen?

I am making a game similar to Legend of Zelda: Link to the Past (top-down 2D action-adventure). I want the character to stay centred on the screen when he moves. Currently, whenever the player wants ...
-1
votes
0answers
53 views

Mouse controlled camera bisbehaving. [closed]

I wish to implement a free roam camera that I can control with a mouse in OpenGL. Unfortunately, moving the mouse seems to rotate the camera incorrectly (along weird axes) when my camera is facing a ...
5
votes
1answer
160 views

Swaying Camera when Walking

You can see the effect in many games. The camera sways or wiggles a bit while walking to make the movement feel more realistic. I have implemented a camera in my game. (Who'd have thunk it?) So is ...
2
votes
2answers
213 views

How does Wii detect user's movement with its camera?

I try to understand the concept behind Wii device. It has 4 camera with capture user's movement, I wonder how does these cameras work? Any reference, article, or papers would be great source for me to ...
1
vote
1answer
171 views

How do I make camera follow the player within some bounds?

I am creating a simple ambient/explorer platformer. Because I want the player to only be able to see a new area once they have reached it, I decided to split up the world in rooms. To not make things ...
0
votes
1answer
250 views

XNA - move camera over tilemap

I am trying to build a game based on Advance Wars in XNA. I am so far where the tiles are placed on the screen, except here starts my problem. During the game, I ofcourse want to move the camera ...
1
vote
2answers
203 views

Matrix camera, movement concept

Someone told me that the movement concept in my 2D game is bad. When left or right arrow is pressed I'm scrolling the background which makes you feel that player avatar is moving (the avatar's ...
-2
votes
2answers
347 views

Move camera on X and Z only

How would you implement movement on a camera in order to always move it on X and Z coordinates, and if the camera has pitch yaw or roll it still moves only in those coordinates and doesn't fly up?
5
votes
1answer
503 views

How can I implement view wobble when my player is running?

I'm creating a FPS in XNA. So far its' going great. What I'm looking at doing is replicating the camera movements that you see in Modern Warfare. So, if you are walking the camera stays pretty ...
6
votes
4answers
825 views

Equation for bouncing graph?

I basically want my camera in 3D move automatically. Currently, I have linear movement which is rather dumb, so I'd like to do a bouncing movement. However, what is a good equation for bouncing? I ...