Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.
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3answers
231 views
Is Free2Play w/ cash shop “non-commercial”?
I'm new to game development and considered using the Unreal Development Kid for a test game. The website states it is free for non-commercial use. I know that games that can be obtained free of charge ...
4
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0answers
55 views
UDK or Unity Dynamic Runtime Mesh Boolean subtraction (or alternative)
I'm new to 3D game dev and was wondering if anyone could help me out.
I'm planning to use UDK and would like to have deformable items in the world.
So a projectile strikes a target, and a dent or ...
2
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0answers
27 views
UDK Modular construction (customisable vehicles etc)
I'd like to build an interface whereby the user can attach various components and blocks onto a vehicle, this is then saved (as object/coordinate, rotation, scale values - in database) and can be used ...
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1answer
75 views
How to work with global variables in udk?
my problem is here:
I want to check whether global boolean variable is true or false in one of my customPawn's function.
For simplicity, let's say that I want bots to kill me when I enter the room ...
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1answer
126 views
How do you set event after a pawn takes damage?
How can I set event after bot/pawn takes damage in UDK? (possibly in Kismet?)
I need to do something similar to this: http://www.youtube.com/watch?v=gjRf5lTcWLY
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1answer
90 views
relationship between eye height and collision body in UDK
We are using the UDK in a research lab setting so we must understand exactly how tall users feel in the virtual world (camera position). By Googling and digging through code, we have discovered the ...
2
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1answer
112 views
Import FBX with multiple meshes into UDK
I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK ...
1
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2answers
603 views
Optimizing UV Map Sheet Based On Surface Area?
I am trying to get my UV Map Sheets Optimized Based On Surface Area , I need Them optimized cause my scene area is huge and i want to use them in UDK so i am trying to get maximum possible ...
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1answer
220 views
UDK : Problem with Touching Actors
In my game I am trying to see all touching actors of a particular DynamicSMActor and it does return only two Actors as touching Actors - Water Volume and Player Pawn. It is ignoring all the other ...
2
votes
0answers
59 views
Getting UV maps from UDK?
I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project.
My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
0
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0answers
414 views
Collision detection when pathfinding with pathnodes, UDK
I'm trying to create a class that allows my AIController to path find using pathnodes (NOT NavMeshes).
It's doing a swell job of going from point to point in a set order (although I would like for it ...
-4
votes
2answers
208 views
UDK - Where might one look to begin developing a standalone multiplayer system?
To be brief, I'd like to create and integrate my own network handling system that would support 500+ players into a UDK project. Best I have understood various guides and online references, the most ...
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0answers
108 views
UDK: Animating characters with weapons
I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
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votes
0answers
49 views
Changing crowd agent animation during movement between destinations
As the title suggests, I am trying to change the animation of a set of crowd agents while they are moving between destinations.
The agents I use have the AT_CH_Human AnimTree. I tried to change the ...
0
votes
0answers
83 views
Check if Pawn is colliding with anything (UDK)
I am new to UDK, so bare with me. I have a pawn that is going to be thrown in the air quite a bit, or will be hovering (custom code based on changing velocity).
I am trying to detect whether the pawn ...