A branch of mathematics concerned with questions of shape, size, relative position of figures, and the properties of space.

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How to calculate collision normal between two AxisAlignedBox's?

I'm writing a physics simulation in Ogre3D and I'm trying to figure out how to calculate the collision normal between two Ogre::AxisAlignedBox's. I am checking for collisions using the "intersects" ...
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0answers
56 views

Decomposing a concave mesh into a set of convex meshes

I'd like to be able to decompose a concave mesh into a set of convex meshes for 2 reasons: Transparent rendering Physics shapes Is there an algorithm that takes a set of triangles (concave) as ...
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0answers
55 views

How to trace contour of shapes with holes?

I am experimenting with the RVO2 library for collision avoidance in a 2D simulation. This library supports specifying arbitrary obstacles as a list of vertices. The obstacles must be full shapes, i.e. ...
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43 views

Top down 2D camera in relation to keyboard commands

I have a basic 2D camera: transform = Matrix.CreateTranslation(-position.X, -position.Y, 0) * Matrix.CreateRotationZ(-rotation) * Matrix.CreateScale(new Vector3(zoom, zoom, 1)) * ...