Tagged Questions
8
votes
4answers
2k views
Debugging Shader Code?
I'm writing a game engine, and when I use a perspective camera I get a black screen. I am not going to ask exactly why this is because there would be a lot of code to share and, frankly, I think ...
5
votes
2answers
706 views
Sorting objects before rendering
I'm trying to implement a scene graph and in all the articles i've come across there is talk about object sorting. So you'd sort your objects by "material" for example. Now untill i sat down and ...
4
votes
1answer
837 views
GLSL default shaders
I've been arming my engine with error checking code. I'll try to describe this situation to my best abilities. Whenever i load a shader and there's an error (file doesn't exist, compilation error, ...
0
votes
2answers
244 views
GLSL shader compilation
When i'm compiling a shader does it have to be complete? Can i use glCompileShader on a shader without a main() function? The OpenGL reference documentation has a nice writeup on program linking ...
0
votes
1answer
155 views
OpenGLES GLSL Shader attributes always bound to 0
So I have a very simple vertex shader as follows
#version 120
attribute vec3 position;
attribute vec3 inColor;
uniform mat4 mvp;
varying vec3 fragColor;
void main(void){
fragColor = inColor;
...