1
vote
0answers
398 views

OpenGL ES multiple objects not being rendered

I am doing the following to render multiple balls move around the screen but only 1 ball is seen to appear and function. I don't know why the rest (count-1) balls are not being drawn public void ...
2
votes
2answers
3k views

Drawing a circle in OpenGL ES Android, squiggly boundaries

I am new to OpenGL ES and facing a hard time drawing a circle on my GLSurfaceView. Here's what I have so far. The circle class public class MyGLBall { private int points=40; private float ...
2
votes
1answer
2k views

OpenGLES 2.0: Rendering Multiple Sprites - Texel Corruption

I'm having a tremendous time getting the second (or additional) sprites in my game engine to render properly. The first one always works great: it is positioned and sized properly in screen coords, ...
3
votes
2answers
1k views

polygon triangulation algorithm

I need to triangulated a polygon for rendering in opengl es on android ( no glu triangulation available) Is there an already known algorithm for this? The polygon can be convex or concave (with no ...
5
votes
3answers
3k views

building a game for different resolution phones

I am starting some tests for building a game on the Android program. So far everything is working and seems nice. However I do not understand how to make sure my game looks correct on all phones as ...
5
votes
1answer
1k views

Game Code Design for Rendering

I first created a game on the iPhone and I'm now porting it to Android. I wrote most of the code in C++, but when it came to porting it wasn't so easy. The Android's way is to have two threads, one ...
2
votes
1answer
800 views

Post processing texture sizes

I'm trying to write some code to do post processing in OpenGL ES2 on the iPhone. All is fine an dandy, except I am having trouble working out how to scale the texture rendered in the rendering step, ...