Tagged Questions
-3
votes
0answers
43 views
How to animate the Tilemap object in Libgdx? [closed]
I am facing problem to animate or move the object(Cell) of Tilemap??? Is there any solution for this???
4
votes
2answers
159 views
3D models on 2D tilemap perspective when scrolling
I am creating a small top-down game, where the player traverses a 2D tilemap, with an illusion of depth provided by 3D models for things like buildings or trees.
Having gotten to the point where I ...
2
votes
2answers
374 views
Checking if an object is inside bounds of an isometric chunk
How would I check if an object is inside the bounds of an isometric chunk? for example I have a player and I want to check if its inside the bounds of this isometric chunk.
I draw the isometric ...
2
votes
1answer
762 views
Rending 2D Tile World (With Player In The Middle)
What I have at the moment is a series of data structures I'm using, and I would like to render the world onto the screen (just the visible parts).
I've actually already done this several times (lots ...
-1
votes
2answers
742 views
Tilemap rendering with openGL (why the rendering is extremely messed up)
I'm using SDL & openGL to render a tile-map.
The issue is that the tile-map rendering is extremely messed up, and i'm just a bit unsure what i'm doing wrong exactly.
Here's an image of the ...
2
votes
1answer
628 views
Question About Scrolling A Tilemap In C++/SDL/OpenGL
I been working with scrolling this week but I recently encounter a problem that I don't understand why it's happening.
In a 2D scroller I want to scroll a tilemap pixel per pixel which gives a smooth ...