Tagged Questions
9
votes
1answer
253 views
Getting a 2D “pixel” cloud to follow a mouse
I'm working on a 2D game trying to get a "cloud" of a few hundred tiny cubes or discs to follow my mouse cursor without overlapping each other.
However, using the physics engine introduces ...
9
votes
3answers
339 views
How to simulate pressure with particles?
I'm trying to simulate pressure with a collection of spherical particles in a Unity game I'm building. A couple notes about the problem:
The goal is to fill a constantly changing 2d space/void with ...
6
votes
1answer
512 views
Creating custom collision map for 2D
I have a 2D level that I have built in my map editor, and I was wondering the best way to create a collision map for it.
I have a collision map layer in my map editor, which saves each node (for ...
5
votes
3answers
916 views
Make my NPC “see” gameobjects around him in Unity
I have a walking NPC that will "see" the wall in front or behind him (2d gameplay) and that will react accordingly.
I was thinking to attach him to an invisible collider that would react to objects ...
2
votes
3answers
883 views
Help comparing Cocos2d and Unity3d for this project [closed]
I will not go into details, but I would like to hear your opinions about this:
Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a ...
2
votes
2answers
362 views
Do I have too many colliders on my screen?
I'm running into a situation where my frame rate drops from 70 FPS (on my desktop computer) down to 5 FPS (on my iphone) and I'm trying to understand why. At the moment, I'm only drawing simple ...
2
votes
1answer
356 views
2d game with png sequences slowing on Unity3d
We are building a tower defence game,In which enemy movement is done through sprite sheets as well the tower rotation is also done through sprites...every tower and every enemy has its own script ...
1
vote
1answer
234 views
Architecture of “doodle jump” type gameplay infinite looping background
I am planning make a doodle jump type game, character jumping on platforms. A scrolling or doodle jump like background which ll appear to move when character moves upward and appear moving (just like ...
1
vote
1answer
533 views
Problem animating in Unity/Orthello 2D. Can't move gameObject
I have a enemy npc that moves left and right in a corridor.
It's animated with 2 sprites using Orthello 2D Framework.
If I untick the animation's play on start and looping, the npc moves correctly.
...
0
votes
1answer
55 views
Issues with Sine Wave Generation and Rotation
I'm working on generating objects in sine wave that lets you specify parameters that are start x, end x, start y, and end y position.
Below is the method that I used to generate the debris
void ...
0
votes
1answer
534 views
Calculate the angle between two 3d vectors: Function always returns 89.1-89.9
I have my own 2d game and I am attempting to calculate the angle between 2 GameObjects.
My Problem: My function that is meant to calculate the angle(direction) between 2 Vector3's doesn't appear to ...
-1
votes
2answers
159 views
Developing a 2D Android game on Unity - Pros and Cons [closed]
Depending on your experiences, if you have created a 2D game on Android using Unity, was it painful? Have you ever said "I wish I have used X instead of Unity!"?
Tell me the Pros, Cons and the name ...
-3
votes
2answers
2k views
Unity: 2D problem (I'm using Orthello package but any advice appreciated)
So instead of dishing out 150$ for SpriteManager 2 (Unity Package), I've been playing around with Orthello which a free SpriteManager package.
I got most of everything I'd like working and it was ...
-4
votes
1answer
690 views
2D top down game - XNA or Unity? [closed]
Hey I want to develop a top down 2D game, probably with Sprites (although 3D models with a fixed camera is an option too).
I know it's not a very specific question - but generally speaking which is ...