Tagged Questions
2
votes
0answers
60 views
Aim prediction along a parabola - How to make a Tower Defence Mortar aim accurately
I am building a very basic tower defence game in Unity3D where one tower is your standard long range mortar/artillery.
I want the projectile it fires to follow a parabola curve to make its movement ...
-3
votes
2answers
294 views
Can I develop 2D tower defense game with unit3D in C# for Android? [closed]
I tried to find the answer in unity3d site but without success.
If the answer to my question is yes, does anyone know where I can find an example?
8
votes
5answers
3k views
What is the logic behind the 'Loading' scenes in games?
I'm making my first game, it's a tower defense type of game, using Unity game engine and taking Fieldrunners as a reference. I would like to know more about the functionality behind 'Loading' scenes ...
11
votes
4answers
4k views
How do you save game state?
What is the procedure followed by game programmers for saving and resuming game state? like files/mappings. I want to save it for tower defense game and I am using unity3D game engine.
10
votes
3answers
955 views
How can I implement a “fast-forward” feature in my game?
How can I implement the fast forward feature for my tower defense game like in http://fieldrunners.com/ and other TD games?
I am using Unity 3D. Would there be something to manage fewer frames per ...
2
votes
3answers
854 views
How can I specify which enemies to spawn for each round in a tower defense?
I am making a TD game in Unity, and I would like to know the most common approach to spawning enemies each round. I have more than 200 rounds per map, just like Fieldrunners.
Is it some kind of ...
1
vote
4answers
389 views
How can a single script attached to multiple enemies provide separate behavior for each enemy?
I am making a TD game and now stucked at multiple enemies using same script. All is well with scripts attached with one enemy only. Problem is in running multiple enemies.
Here is the overview. I ...
1
vote
1answer
448 views
How can we view 3d objects from top down view in TD game
I am making a tower defense game. I am working in x and y axis only. I have made a grid, snapped towers and made a pathfinding algo to run enemy. Initially I have worked with cubes and spheres in ...
4
votes
2answers
861 views
Which pathfinding algorithm should I use for multiple enemies and tower placement?
I am new to game development and I am developing my first "Tower Defense"-type game.
I need a pathfinding algorithm to place my towers and to move enemies.
For tower placement case: I want the ...
6
votes
5answers
833 views
How to make sure there's always a walkable path for enemies in a tower-defense game?
I am making a 2D tower defense game. So far I have a 2d array which acts as a grid for my game. I'm able to place towers on it, run enemies and some dragging and tower firing stuff.
Now I am facing a ...
0
votes
0answers
982 views
Object drags wherever I touch on screen- Iphone-Unity [closed]
I am trying to drag my game object using iphone touch. I am having the problem that my object is dragging wherever on the screen I touch, I want it to drag only when placing my finger on object. Here ...
-1
votes
1answer
637 views
How to drag my dragging object in 'game'-unity?
I have made a dragging sphere which drags, problem is how can I drag it using keyboard keys , I dont want to build it again on iphone simulator after experimenting with my code. for dragging it is not ...
3
votes
2answers
737 views
How can I make grid tiles/plane transparent
I have made a grid using multiple planes. Now I want to place a image on this grid so that user cant see the grid I have made and I ll have access of all points of the image using grid.
The problem ...
1
vote
1answer
5k views
What is grid in Unity and how can I implement it?
I'm a beginner. I need to place a grid on my map in Unity and would like to access it to place a simple object on mouse click. How can I achieve this ?
I am unable to understand the grid ...