8
votes
2answers
257 views

Drone targeting

Imagine a "drone" and a target point on a 2d plane. There are eight parameters: P = my position Q = target position V = my velocity I = my moment of inertia w = my angular velocity s = my angular ...
4
votes
1answer
204 views

2D car physics and high speed turning

I've been looking at the following page, which has been very helpful: http://www.asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Physics%20for%20Games.html but have come into problems with the ...
5
votes
3answers
254 views

How can I change the acceleration of an object to arrive at a particular time?

I'm trying to write some code to change an acceleration factor so a ball will arrive at a destination in a desired time. The problem is I don't know time (t) but I do know I want it to arrive at (t - ...
0
votes
1answer
82 views

Jump function of player [duplicate]

I'm developing game in marmalade sdk in c++. I have player in the area.and I wanna make him jump when i pressed a button.When I use this player.moveUp(5px); it just go up 5px, but he has to fall down ...
1
vote
2answers
126 views

Distribute circles evenly on Screen - circle packing

I want to evenly distribute a random amount of circles with random diameter on the screen for. This level doesn't scroll so the users screen resolution sets the limits. Further I would like the ...
2
votes
1answer
98 views

Physics movement prediction is way off [closed]

I'm making a simple, non-networked game. There are two players and a ball. In implementing the AI for the second player, I've run into a huge problem predicting where the ball will hit the ground. ...
1
vote
0answers
149 views

How do I implement a physics gun?

I'm currently trying to implement a physics gun for my game. What I want is for the entity to stay in the same position on the screen no matter how I wiggle the camera about, what is the correct way ...
-2
votes
1answer
152 views

Move projectile in direction the gun is facing [duplicate]

Possible Duplicate: Move sprite in the direction it is facing? I am attempting to have a projectile follow the direction a gun is facing. When using the following code I am unable to make ...
1
vote
1answer
206 views

Point inside Oriented Bounding Box?

I have an OBB2D class based on SAT. This is my point in OBB method: public boolean pointInside(float x, float y) { float newy = (float) (Math.sin(angle) * (y - center.y) + Math.cos(angle) * ...
39
votes
4answers
770 views

How to determine which thrusters to turn on to rotate the ship?

The configuration of the ship changes dynamically, so I have to determine which thruster to turn on when I want to rotate the ship clockwise or counter clockwise. The thrusters are always axis aligned ...
1
vote
2answers
94 views

How do I apply a force using the object direction and speed?

I have a 3D object moving and I need to be able to apply forces to it such as gravity. In 2D, I would simply store its movement in dx and dy, but since this is in 3D, I am using a Vector3D direction ...
-1
votes
1answer
270 views

Breakout… Getting the ball reflection X angle when htitting paddle / bricks

Im currently creating a breakout clone for my first ever C# / XNA game. Currently Ive had little trouble creating the paddle object, ball object, and all the bricks. The issue im currently having is ...
2
votes
4answers
387 views

Math and physics, where to start?

the only math I know how is to add the velocity to position. Thats it. i would like to know how to do more stuff, physics, collision detection with stuff other than perfect circles, etc. But where ...
0
votes
0answers
202 views

Java Collision Detection of a Slope using a Gradient [closed]

Im testing out collision detection for a game, The ball is traveling and i need to know when the ball hits a sloped line. For this example i have used the whole screen, with a sloped line going from ...
0
votes
2answers
470 views

Calculating angle between two vectors to steer towards a target

I have been trying to implement a path following steering behaviour for AI in a 2D racing game. I have two vectors: futurePosition represents the predicted future position given the car's current ...

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