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20
votes
6answers
3k views

What is a good linear algebra book for game programmers?

I was told that I should start learning Linear Algebra in order to create good games with good physics. I'm reading Linear Algebra book and it's completely foreign to me. The author starts out with ...
11
votes
3answers
614 views

Biased, conservative random walk

I have a sprite which has Velocity and Position, either stored as Vector2. At each Update cycle, velocity is added to the position. I would like to give the sprite a third vector, Target. New targets ...
11
votes
6answers
3k views

Math topics for 3D graphics programming

I understand that the following math topics are required for 3D graphics programming. I have started doing some of them in my math course. Can someone point me in the direction of a resource that ...
5
votes
2answers
2k views

How to detect 2D line on line collision?

I'm a flash actionscript game developer who is a bit backward with mathematics, though I find physics both interesting and cool. For reference this is a similar game to the one I'm making: Untangled ...
6
votes
4answers
948 views

How do I find the intersection of two lines

I have a bounding box on my character, its position in the previous frame an the current frame. The bounding box is axis aligned. My character is running around inside a cave, I have a list of ...
3
votes
2answers
4k views

View matrix in opengl

Sorry for my clumsy question. But I don't know where I am wrong at creating view matrix. I have the following code: createMatrix(vec4f(xAxis.x, xAxis.y, xAxis.z, dot(xAxis,eye)), vec4f( ...
2
votes
1answer
316 views

How to linearly transform vertices for large coordinate systems

Alright, so I'm working on a space game and well, I want it to have a lot of space! So I need a large coordinate system and for my rendering pipeline to not suffer from "vertex jittering" due to ...