3
votes
4answers
426 views

Why wouldn't one use Canvas for HTML 5 game development?

I'm just getting into the HTML 5 game development. I've discovered that some games seem to be created using just JS/CSS/HTML instead of the canvas. Since canvas seems to enjoy good browser ...
2
votes
1answer
105 views

JavaScript - 2D Top-down Tile Collision Detection

I am developing a small Top-down Game (Much like the old Zelda Games) and I'm having an issue in terms of Collision detection (The actual theory itself rather than assigning Tiles as solid, etc.) I ...
1
vote
1answer
95 views

Canvas isometric translations to integer coordinates

I'm creating a canvas based game with an isometric playing board. I use the following transformations to get my square tiles to render on the screen: 'applyViewportTransformation' : function() { ...
0
votes
1answer
368 views

Simple javascript HTML5 canvas start menu

I'm currently looking for a simple and basic start screen for a game using javascript, so basically its the first function that is called and then press play which then goes into the game. Looked ...
2
votes
2answers
193 views

Receiving keyboard events on a canvas in Javascript

I need to receive keyboard events in a canvas element. Click events are received but key presses aren't. Here is my code which doesn't handle key events: var canvasElm = $('canvas'); ...
3
votes
2answers
193 views

Client Side Logic vs Server Side Logic for HTML5 Game

I'm writing an HTML5 game that takes place in a single screen and does not have any data that would need to be saved (except for a score). I am writing all of my canvas logic on the front end. because ...
0
votes
0answers
168 views

What are pros and cons using easelJS library? [closed]

I am new to browser-based game development.I want to build a game that would be hosted on local server or on a system.Not to be on internet..currently.. I am completely new to field of game ...
0
votes
1answer
179 views

Game development for android using JQueryMobile or any OpenSource alternative for absolute beginners [closed]

I hope it doesn't really sound odd as this questions is for Game-development for Android Devices for absolute beginers. The reason for me asking is currently I am learning the Native App Development ...
6
votes
1answer
299 views

How to create 2D shadows

Could help about creating lighting and shadows in a 2D environment, like the image below. http://i.stack.imgur.com/0FEQz.gif I did several searches but got no results ( ps: sorry my bad english i'm ...
1
vote
3answers
554 views

Need Guidance Making HTML5 Canvas Game Engine

So I have some free time this winter break and want to build a simple 2d HTML5 canvas game engine. Mostly a physics engine that will dictate the way objects move and interact(collisions, etc). I made ...
-1
votes
1answer
185 views

Drawing polygons in 3D

I have recently been working on a 3D engine from scratch, using JavaScript and HTML5. I've successfully created lines (although slightly buggy) and points, but I can't figure out faces. My current ...
2
votes
0answers
430 views

HTML5/JS - Choppy Game Loop

I have been experimenting with HTML5/JS, trying to create a simple game when I hit a wall. My choice of game loop is too choppy to be actually of any use in a game. I'm trying for a fixed time step ...
-1
votes
2answers
217 views

Remove enemy when bullet hits enemy

For my education I have to make a basic game in HTML5 canvas. The game is a shooter game. When you can move left -> right and space is shoot. When I shoot the bullets will move up. The enemy moves ...
-1
votes
1answer
383 views

HTML5 platformer collision detection problem

I'm working on a 2D platformer game, and I'm having a lot of trouble with collision detection. I've looked trough some tutorials, questions asked here and Stackoverflow, but I guess I'm just too dumb ...
0
votes
2answers
346 views

Animating sprites in HTML5 canvas

I'm creating a 2D platformer game with HTML5 canvas and javascript. I'm having a bit of a struggle with animations. Currently I animate by getting preloaded images from an array, and the code is ...

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