Tagged Questions
0
votes
1answer
86 views
Approaching syncing between client and server, in a Tower Defense game
I am currently working on a Multiplayer TD, players can join games, and place towers on a map, so far so good.
This is how the game works as of today, when a new game is created, the server ...
3
votes
2answers
235 views
Get timing correct with client side prediction
I believe I've got my head round CSP after reading Gabriel Gambetta's blog, Valve article and buildnewgames.com but having an issue understanding the time execution of everything.
So if a player ...
0
votes
2answers
564 views
How can a NodeJS server be used from Game Maker HTML5?
I want to create a client-server game that runs on Game Maker HTML5-NodeJS. The NodeJS server will be an AI server - a bot that acts like a human opponent and plays against the human player at a ...
-6
votes
3answers
825 views
Node.js Game Development
I'm really excited by the prospect of developing HTML5 games using Node.js. Can anyone suggest me where to start learning the basics, if there're some good resources that can help me guide through ...
11
votes
2answers
8k views
Multiplayer HTML5, Node.js, Socket.IO
I trying create simple Multi-player with HTML5 Canvas, JavaScript(too using John Resig simple Inheritance library) and Node.js with Socket.IO.
My client code:
var canvas = ...