A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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6
votes
2answers
407 views

Legal issues concerning using superheroes in games

Before proceeding on with the idea of developing a mobile game that involves superhero characters from both Marvel/DC Comics, I am taking a serious dip into looking into things from a legal point of ...
1
vote
1answer
111 views

HTML5 mobile game storing data

I am developing an mobile application (in HTML5) that will run on multiple platforms and will eventually have both single and multiplayer options. The current issue I have is the best method for ...
0
votes
1answer
68 views

Rewrting a 2D Java game for mobile and desktop with midi & native elements [closed]

I'm rewriting a Java game I created a few years ago, mainly so I can get it onto iOS. I've been searching for a few months now and haven't settled on the best way to do this yet. So I ask for your ...
3
votes
1answer
124 views

Google Play 3rd Party Payment Allowed?

Does Google allow 3rd party payment solutions to be enabled in developers' apps (i.e., Paypal, carrier/SMS payment), especially in countries where Google Checkout isn't present? Or does this violate ...
1
vote
4answers
142 views

Checking game objective status in efficient way on each update call

I am creating a 2d mobile game where there are three levels. Each level has 20 objectives. This can increase in the future. Examples: Level 1 Current Objective: 2/20 Objective : Collect 1000 coins ...
5
votes
3answers
280 views

Can “dumbphones” play JavaScript games?

Are JavaScript games exclusive to modern smartphones, or are older phone models also able to play games written in JavaScript?
0
votes
0answers
53 views

Changing crowd agent animation during movement between destinations

As the title suggests, I am trying to change the animation of a set of crowd agents while they are moving between destinations. The agents I use have the AT_CH_Human AnimTree. I tried to change the ...
4
votes
2answers
90 views

Should I target a mobile phone or simulation tools are good enough?

I'm starting mobile development, and I would want to know if it's necessary to target a specific smartphone, or nowadays one can run a simulation that will provide accurate data of how the game will ...
2
votes
1answer
147 views

Not repeating background in platformer [closed]

I need to make not repeating background for platformer. I can't find any description of implementation and I developed algorithm but I'm not sure that it's right. I can't load one big texture per ...
2
votes
1answer
87 views

How to create 2D textures from footage

I am new to game development but I heard, that already in the 80s with Prince of Persia, indie developers where capable to create textures from footage. I am developing a game and so far I get an ...
2
votes
2answers
423 views

How do I simulate a crowd in the stadium stands?

I'm working on a mobile sports game with Unity. I'm wondering how I could create an efficient effect of an audience in the stadium. I know that with more than 15 characters in my games (with 1800 ...
4
votes
2answers
364 views

Disable autorotation if Android has it disabled

I'm making a game for Android in Unity. I wanted the game to handle screen rotations, so I set "Default Orientation" to "Auto Rotation. This works well, except for one issue: If you disable ...
0
votes
0answers
203 views

Unity3D: collider performances on mobile iOS devices

I'm experimenting with Unity3D and colliders. Unfortunately I still don't have Unity Pro version and I can't use the profiler. Consider the following situation: mobile devices (ios, iphone 3GS). an ...
0
votes
0answers
128 views

Mobile (Android) Game Level Structure [closed]

The question I have is not code-related but rather about the structure of the game. I wasn't sure if I could post such questions here but I have seem similar ones posted so I guess it's OK. I've ...
-2
votes
1answer
186 views

What intuitively meaningful 2D transform can three-finger multitouch represent? [closed]

With two fingers on a touch sensing plane, we can "grab" (control) two points within a section of 2D plane. It means it is possible, using two fingers, to translate, rotate, and scale a 2D object ...
0
votes
1answer
90 views

Server costs and back loading for mobile devices

A company approached me to design an MMO for the mobile platform and I have the perfect idea for them. My question is how much would a server for a FTP game that has both a PVE element and PVP cost? ...
1
vote
1answer
122 views

Adapting Javascript game for mobile

I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps ...
2
votes
2answers
123 views

Prevent collisions between mobs/npcs/units piloted by computer AI : How to avoid mobile obstacles?

Lets says we have character a starting at point A and character b starting at point B. character a is headed to point B and character b is headed to point A. There are several simple ways to find the ...
0
votes
2answers
209 views

HTML5 as application for tablets?

I'm looking at creating a tablet application (iPad, Nexus, Surface...). I've heard it's possible to create it using HTML5 canvas. I was wondering if it was limited to canvas, if div/input/table can ...
0
votes
1answer
74 views

Is there any map maker for javaME game?

For the past two weeks I was trying to make a map maker for my java ME 2D RPG game. I failed because i get errors using slick TWL and the forum for this is inactive. So I just wondered is there ...
1
vote
1answer
266 views

Sony PSM SDK's 2D game engine

I have started with the Sony PSM SDK this week, I'm interested in creating a little 2D game and have been reading through the web about a so called "2D game engine" integrated into the SDK. Some ...
2
votes
2answers
353 views

Game Asset Management

I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate ...
5
votes
2answers
244 views

Virtual Economy Setup - Virtual currencies advice

I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently ...
10
votes
2answers
446 views

$0.99 or Free with Virtual goods - Revenue Model for mobile games

I'm trying to decide between a paid game and a free to play game. Is there research on the pros and cons of each one. I would really appreciate some concrete data on this and not just opinions. This ...
4
votes
1answer
186 views

In-App Billing Library for Android Game

I'm trying to add in-app purchases into my Android game and it having some trouble figuring my around the Google Play Billing. Can anyone refer me to a good open source reference for how to do that?
0
votes
0answers
71 views

Why do I get “bad jar format” errors on my Nokia phone? [closed]

I have tried to install my J2ME game on my series 60 Nokia phone and it threw "bad jar format." A friend told me that I don't need to import any additional packages to run a game on Nokia phones. ...
4
votes
4answers
426 views

Is an in-app purchase required to unlock game in order to bypass pirating acceptable?

I'm considering writing a mobile game and looking at distribution. The game will have a server requirement, which means I will have to pay for bandwidth, hosting, processor time, etc. Because of ...
0
votes
1answer
381 views

j2me Bitmap font

Well i have found a tutorial how to make a bitmap font from an image. (http://devlinslab.blogspot.com/2007/11/using-custom-fonts-or-bitmap-fonts-part.html). So I have used this code in my game and ...
-1
votes
1answer
115 views

Screen design, sprite element tips for interactive mobile softwares [closed]

Can you suggest me tips to design new characters, scene elements, screen design, sprite design? Tips may include methods, rapid softwares, strategies, how to guides, etc. At moment, we know Adobe ...
1
vote
3answers
541 views

Android “Activities” — one or many for games?

I've been learning Android in my spare time, and one of the first things every tutorial/guide will introduce to you is the concept of an "Activity." Everyone loosely defines an Activity as a screen ...
0
votes
1answer
127 views

UDK iOS ; base Class

I want to make a game with UDK for mobile and I wonder if There is any limits? I mean, for example, can I use UTPawn as my base Pawn class when making a game for my mobile(iOS) game? How can I know ...
-2
votes
1answer
503 views

Cocos2D game engine javascript is too slow on mobile

i developed a game using cocos2D javascript that works fine on web browsers but when i run it on mobile ( iPhone 4s , android nexus) the FPS was dropped to 20 - 22 on iPhone (max) how to optimize it ...
6
votes
3answers
269 views

What is the “pricing standard” on Windows Phone?

On iOS, I find it is more usual to see light versions of a game for free (with ads and less features) and a full version for a cost and all the features. On Android, I see more games that have both a ...
5
votes
4answers
1k views

More profitable: Android apps or Flash games?

Which market (that of Android games or that of Flash games) is more profitable and will give me a better chance of success? Where can I find the relative market shares of these markets, globally?
1
vote
2answers
331 views

Acceptable sound quality: stereo needed for an Android game?

I have various simple short sound effects (damage sound, dying sound, thunderbolt, fanfare, breaking) for a game that is developed for Android currently. I use OGG files: 96kbps VBR, 44.1KHz, 2 ...
6
votes
3answers
708 views

Best peer-to-peer game architecture

Consider a setup where game clients: have quite small computing resources (mobile devices, smartphones) are all connected to a common router (LAN, hotspot etc) The users want to play a multiplayer ...
0
votes
0answers
70 views

Server Requirements for Large Scale Mobile/Desktop Accessible game

I am working on preliminary requirements for a large scale implementation of a gaming environment. Total end user population is 300k users worldwide. Concurrent usage should support at minimum 5k ...
0
votes
1answer
142 views

Alternative ways to make a battle system in a mobile indie game more fun and engaging

I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a ...
4
votes
3answers
439 views

Box2d Collision problem

I'm not good with words so here's a picture to describe my problem: In my game there is this big ball which the user can move on x-axis only. Now, if the ball is falling like the red one, it's ...
1
vote
3answers
177 views

How do mobile mmo's deal with the graphical resources?

I'm am creating an MMO(probably won't be so massive), and was wondering how to deal with the graphical resources. Obviously, I can't have what could be possibly a few gigs of images and animations ...
1
vote
1answer
1k views

Is there any JavaScript game library good for mobile gaming?

I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
0
votes
1answer
118 views

What is a systematic process for choosing a mobile game engine? [closed]

I am looking for a systematic process or methodology for choosing a mobile game engine for a mobile game project. Intuition tells me that it should be similar in principle to choosing any ...
5
votes
3answers
218 views

AI scheme for 4 player tic tac toe style game

I am about to release an android game that is like tic tac toe, but on a bigger board, and 4 player. Instead of winning when you get 3 in a row, you get points for chains, and the most points at the ...
3
votes
5answers
1k views

What is the average team size for mobile games like these?

I know that it is maybe too broad question but please give me at least some guidance. What is the average team size for mobile games like in ...
0
votes
2answers
374 views

Good book/resource recommendation for HTML5 mobile game development?

The problem: I am taking an existing, 5 year old, html based MMORTS game and "HTML5-ing" it, "AJAX-ing" it and most importantly, optimizing for mobile devices like iPhone, android etc. For these ...
3
votes
1answer
4k views

OpenGL ES 2 on Android: native window

According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, ...
0
votes
1answer
839 views

Android device - C++ OpenGL 2: eglCreateWindowSurface invalid

I am trying to debug and run OGLES on Native C++ in my Android device in order to implement a native 3D game for mobile smart phones. The point is that I got an error and see no reason for that. Here ...
-3
votes
1answer
129 views

What is the ideal gaming platform for web and mobile [closed]

I'm creating a game from scratch and looking for the most ideal language or program to be compatible with both mobile and web. When I say mobile, ideally andriod + ipad and web as in be able to play ...
4
votes
5answers
1k views

Is it worth planning to be cross-platform in mobile game development?

Disclaimer: my goal is not to use cross-platform frameworks like Unity. I am currently planning a mobile game which I intend to first launch on iOS. However, I am wondering if it is better to write ...
4
votes
1answer
282 views

Do you prototype mobile touch games on the desktop with mouse input? What tricks do you use?

So I've been prototyping games that if completed would be mobile apps most likely. But, I'm developing them in XNA on the desktop because its the environment I like the most. I know I could target ...

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