A collection of sprites that are loaded into memory as one image.
2
votes
3answers
146 views
Do larger sprite sheets improve performance in html 5 games?
I know when I did some game development with XNA they recommended that we try to group are sprites into fewer sheets because the graphic card could process it faster. Does this also apply to web based ...
-5
votes
2answers
81 views
animation runs only onces [closed]
I found this tutorial on sprite sheets that works great.
Managing sprite sheets for animation
I am not sure how I could modify it, so that it loops through just once. My thought was to add an if ...
3
votes
2answers
61 views
using DirectX to generate a sprite sheet
I am building a site in HTML5 for my client and it must run on the iPad/iPhone (i.e. Safari on iOS).
They want a 3D effect where they have a simple, yet, specific product they want to show on the ...
0
votes
0answers
48 views
Flash CS6 Spritesheets and XNA
So new with Adobe Flash CS6 comes the new Feature to export Movie Clips as a Spritesheet which seems very nice!
I have a few questions to CS6:
http://imgur.com/enllkyL
Its nifty but it lost its "up ...
0
votes
1answer
35 views
Exporting spritesheet for Cocos2d
I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible.
E.G. The solution I thought of is to have one plist file ...
1
vote
1answer
156 views
Is this the best way to do sprite sheet animation? [closed]
I would like to make my player animate via a sprite sheet.
I looked online and there are many different ways; I want to know what is the best way. Which method will allow me greater flexibility when ...
0
votes
1answer
67 views
Industry standard to output multiple sized sprite sheets?
I have to take out three different sized sprite sheets for that I have three different fla files. Obviously mantaining 3 files takes more time than one. I was wondering is there an industry standard ...
1
vote
1answer
47 views
Flixel: Is it possible to use a spritesheet for FlxButtonPlus?
I'm trying to change the graphic on a FlxButtonPlus. I want to get the graphic from a spritesheet. However, if I try the ' regular' way (make an animation and play it), it refuses to use just the part ...
0
votes
3answers
171 views
How to combine multiple sprite sheets from multiple sources (Actionscript/Starling)
In starling, it's faster if you use BitmapText instead of traditional text. Which is well great except for one issue. Right now the sprite sheet I was making was with a single Fla. I just created the ...
0
votes
2answers
126 views
How to create texture coordinates for a spritesheet with lwjgl
Using lwjgl and slick-util I've been trying to use certain pieces of a spritesheet as textures. lwjgl uses glTexCoord2f(); to map coordinates to individual vertices, and the coordinates it takes in ...
0
votes
1answer
87 views
Use an external sprite or image file in flixel game in flashbuilder
Is there any way to use an external image/sprite file for the graphic of a FlxSprite instance?
Say I declare my player FlxSprite as follows:
player = new FlxSprite(FlxG.width/2 - 5);
...
3
votes
4answers
367 views
XNA 2D Spritesheet drawing rendering problem
I'm making a tile-based game, using one spritesheet containing all tile graphics.
Each tile has a size of 32x32 pixels.
The main problem is: when I draw the tile to the screen, if the tile position x ...
-3
votes
1answer
214 views
Character jump animation is not working when I hit the space bar [closed]
I am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when I hit the space bar. I can't seem to find the problem. I have also include the code below to make ...
0
votes
1answer
299 views
Lightweight sprite animation software [closed]
Does anyone know of a good lightweight sprite animator solution? I've created a couple of spritesheets using TexturePacker, but I'd like to, for example, create an XML file that tells me frames one ...
1
vote
3answers
219 views
How to Handle frame rates and synchronizing screen repaints
I would first off say sorry if the title is worded incorrectly.
Okay now let me give the scenario
I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 ...