Tagged Questions
5
votes
1answer
124 views
Smoothing Heightmap Data
I've made a Heightmap Generator that creates island heightmaps like in this picture:
I am dividing the grayscale ( 0 - 255 ) into 4 diferent parts ( water, sand, gras and forrest )
and after ...
1
vote
2answers
96 views
How to set multiple times, in a single spritebatch, the same pixel shader parameter
I make a test with Effect class in XNA and I want to set multiple times the same parameters (MyParameter in below code).
My code is :
[...]
//In Engine class
Effect ShaderEffect = ...
3
votes
2answers
102 views
XNA: Runtime differences in ClickOnce install versus development version
I have a game written in XNA, and I use ClickOnce installers to distribute the game to testers. I keep once computer as a test machine which does NOT have development environments installed, so that ...
1
vote
1answer
107 views
Can't load model using ContentTypeReader
I'm writing a game where I want to use ContentTypeReader. While loading my model like this:
terrain = Content.Load<Model>("Text/terrain");
I get following error:
Error loading ...
0
votes
0answers
129 views
Worker roles in Windows Azure to host a multiplayer server
I've been doing research on where to host a simple multi-player backend for a simple game I'm developing. So as a first choice I downloaded the Windows Azure SDK, which provides a nice and simple ...
3
votes
3answers
162 views
Scaling Sound Effects and Physics with Framerate
(I'm using XNA and C#)
Currently, my game (a shooter) runs flawlessly with 60 FPS (which I developed around).
However, if the framerate is changed, there are two major problems:
Gunshot sound ...
3
votes
2answers
170 views
Implementing a multilanguage AI contest platform
This is a followup to this question. To sum: I'm implementing an AI contest site, where each user may submit several AI implementations for different games. Think about Google AI Challenge
but instead ...
4
votes
2answers
569 views
How to create a thread in XNA for pathfinding?
I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this ...
-1
votes
1answer
399 views
How can I guarantee a solvable Fifteen Puzzle shuffle?
I am making a 15 Puzzle game in C# that allows the user to enter a custom row and column value up to a maximum of a 10 x 10 puzzle. I am having problems with the shuffle method.
I want to make it so ...
2
votes
2answers
198 views
Adjust treble and bass on Audio in XNA
I am trying to "muffle" the sounds that are being played in my game and the best way I can think of doing this, is by lowering the treble of the sound.
I have looked through all the members of the ...
2
votes
2answers
99 views
How do I drag my widgets without dragging other widgets?
I have a bunch of drag-able widgets on screen. When I am dragging one of the widgets around, if I drag the mouse over another widget, that widget then gets "snagged" and is also dragged around.
...
2
votes
3answers
3k views
Game engine like Unity 3D that allow me to use .NET code
I've been looking at Unity 3D for developing a 3D PC game and I really like the scene editor and how it simplifies the process of constructing 3D scenes, managing assets, animations, transitions etc. ...
-3
votes
2answers
531 views
Game Development using C#.Net [closed]
I'm a ASP as well as C#.Net Developer. I love playing Games and willing to Create one.
I'm a new bi in this Arena.
So can you Help me on How to Create a Game using C#.Net??
Or is there any course ...
-2
votes
2answers
569 views
Game development using C# or .Net technology [closed]
I am new to .Net and C# and I am interested in game development . I just studied about Mono-andriod and mono-iOS but they are not free to use . I also read about XNA and I think its free to use . So ...
9
votes
5answers
16k views
Visual Studio 2012 and Game Development
Alright, I think it's a simple question, but I got difficulties to find some answers around.
I already read that XNA wouldn't be in Visual Studio 2012. I recently learned to use XNA, but since I ...