Texture is a bitmap (raster image) used in a texture mapping process.
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votes
1answer
47 views
How to seamlessly texture a cube in OpenGL
I have been following this site as an intro to OpenGL.
After going through the model obj loading tutorial, I wanted to create my own .obj (a cube) as well as my own texture. Following this blender ...
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votes
0answers
19 views
Size of an image imported with FreeImage
I'm having abit of a brainfart and I can't quite grasp what I'm doing wrong.
It's quite simple, I am importing an image with FreeImage (http://freeimage.sourceforge.net/) which has a method ...
0
votes
1answer
28 views
OSX Based Equivalents for Stacking Normal Maps?
I've been looking for an OSX based alternative to the Windows based xNormal and NVIDIA textures tools for stacking normal maps in photoshop.
Can anyone recommend something, whether it's a standalone ...
5
votes
1answer
61 views
Mip Maps on 2D Sprite causing black line above. Why is this?
I am new to Unity. I'm trying it out and using Futile for a code-first approach, but still importing textures using the Unity system.
The problem I'm having is that when I use mip maps to scale large ...
-1
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0answers
39 views
Texture / shader template program [closed]
I would like to use OpenGL to downsize images, using shaders. I would be very grateful, if somebody can give me a sample program in C++, which loads bitmap texture, draws it to the entire screen and ...
-3
votes
0answers
46 views
Bullet not return when player shoot to any object [closed]
package com.example.game4;
import java.io.IOException;
import java.util.Iterator;
import java.util.LinkedList;
import javax.microedition.khronos.opengles.GL10;
import ...
2
votes
0answers
40 views
OpenGL ES Single Bitplane Texture (or something close)
I'm looking to use a texture to store single bits (or a low number of bits, two or three). This in of itself isn't hard if you're using nearest neighbor sampling with some bit plane unpacking. The ...
-2
votes
0answers
31 views
rendering or calling textures on the wall of the cube [closed]
what am i doing wrong im trying to call or render textures for my cube but when i put this code in the main program and run it all im getting is a black screen the cube vanishes am i calling ...
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votes
0answers
39 views
textures and bouncing balls inside a cube [closed]
i have a cube with texture but when i add 3 balls so that they bounce on the walls of the cubes everything seemed to be wrong,the balls are not bouncing in the right directions, i want them to bounce ...
0
votes
0answers
33 views
trying to add texture to my code [closed]
I have been working on making a cube and I have some balls inside it though I am having problems on how I can put or add texture to my code. I am trying to learn but it seems whatever material I'm ...
1
vote
1answer
42 views
XNA texture overlay with offset
Is it possible to overlay one texture over another and make them into a new texture? It should also work with an offset.
Here's an example:
This texture
and this texture
should make this ...
0
votes
1answer
59 views
Texture not carrying over to game correctly?
I have created my map for my game using 3DS Max. I have then applied textures to the map within 3DS Max, where the textures all show correctly. I export the map as a .fbx file to use within an XNA ...
1
vote
2answers
84 views
XNA texture GetData exception
When using this code:
public static Texture2D MakeTexRed(Texture2D tex)
{
Texture2D drawTex = new Texture2D(Game1.graphics.GraphicsDevice, tex.Width, tex.Height);
Color[] data = ...
0
votes
2answers
62 views
Sprites: Are there any tools to scale sprites individually without using Photoshop/GIMP? [closed]
I am using TexturePacker as tool to pack my 2D sprites, it is good but it doesn't provide the possibility to scale individual sprites to a specific scale.
I am wondering whether there is any good ...
1
vote
1answer
94 views
Powers of 2 textures in Android 2d games?
I've read a lot about the importance of using powers of 2 png's for textures when using OpenGL ES. However, how does this relate to Google's own documentation regarding the resizing of graphics for ...