The 3D modelling process of making a 2D image representation of a 3D model, although it is typically used to refer to mapping textures to 3D objects. It is especially used in games as it is an efficient and compact way of texturing objects.

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Loading .obj file with my own parser; textures aren't mapped correctly

I have written a simple .obj parser for my OpenGL game engine that reads vertices, uv's and normals; but when I get to drawing the model in the texture isn't mapped correctly. I have tried uv.y = ...
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0answers
34 views

Meshes and uv coordinates

Ok so I know what you guys are going to say "this type of thing has been asked a million times before" but hear me out first. Over here Producing a smooth mesh from density cloud and marching cubes ...
4
votes
1answer
156 views

Marching cube texturing

I'm working on a voxel game, and I have some problems with texturing. I have read the related questions on this stack exchange, but they seem adressing a generic problem (using triplanar texturing), ...
2
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0answers
64 views

Getting UV maps from UDK?

I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project. My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
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1answer
108 views

Does this UV mapping method look ok? [closed]

i'm having a spot of trouble trying to get my voxels textures in the right place. I am using a very simple mechanism that assumes all sides of any given block are always individually specified (i'll ...
1
vote
1answer
103 views

UV Mapping Problems

I'm creating an alien in blender, doing my best to base it on the guys from toy story. When I create the UV Map and colour it, import it back in then take a look at it in a seperate window there is ...
1
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1answer
114 views

Skeletal Animation with UV seams

I have a UV-mapped model that I am about to animate and load into my game. Like most unwrapped models, I have several UV seams. In order to render the model correctly, I split each vertex along the ...
1
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0answers
75 views

Blender 2.6: UV-Matching on Non-Image-Textures

Situation: I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
8
votes
5answers
309 views

Texturing an asteroid

I'm trying to texture this asteroid so it looks reasonable. I'm missing something though. Following this tutorial, I got this so far. Now I don't understand the next step: how do you resolve the ...
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0answers
46 views

A tool to select points on texture, and obtain 0.0f .. 1.0f UV coordinates

If there is a need to create about 40 sets of UV coordinates for 40 different images. The sets can have 4 to ~16 UV points. Is there some way to make this easier? A tool similar to Inkscape would be ...
4
votes
2answers
395 views

UV texture mapping with perspective correct interpolation

I am working on a software rasterizer for educational purposes and I am having issues with the texturing. The problem is, only one face of the cube gets correctly textured. The rest are stretched ...
2
votes
2answers
151 views

How would you UV unwrap an octahedron?

I tried to UV unwrap this octahedron, by slicing one of the sides. I was able to lay it out on the texture like this, but with severe distortions. Can someone help me UV map this without ...
1
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1answer
232 views

How would I get this to UV map correctly?

Alright so I have my code to draw out a big landscape using C++ and DirectX. I had it textured with one texture and then needed to add more. I saw people doing it where they had 1 texture image and ...
2
votes
0answers
133 views

Blender move single UV point

Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex. This seems ...
4
votes
1answer
160 views

What uses are there for multiple UV maps on a model?

I'm trying to think of some reasons why there might be more than one UV map on a mesh. Usually I just unwrap the model, and the same UV map works for both the diffuse color texture, the bump map ...

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