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2
votes
1answer
49 views

front and back face detection

I am trying to implement a dynamic shadow system for a 2d game using this tutorial : ...
1
vote
3answers
97 views

How do you accommodate newbies while still creating depth in the design of light/dark systems for MUDs (or other text-based games)?

I've been pondering a redesign of our MUD's light/dark system. Our current system accommodates new players by simply not saddling them with being unable to see should they happen to wander outside of ...
9
votes
0answers
239 views

How do I blend 2 lightmaps for day/night cycle in Unity?

Before I say anything else: I'm using dual lightmaps, meaning I need to blend both a near and a far. So I've been working on this for a while now, I have a whole day/night cycle set up for renderers ...
1
vote
2answers
216 views

What is the color value of daylight?

This is a very short question. I want to implement ambient light in the color of daylight from the sun. What is the color value of sun light?
0
votes
0answers
225 views

Cocos3d lighting problem

I'm currently working on a cocos3d project, but I'm having some trouble with lighting and I have no idea how to solve it. I've tried everything and the lighting is always as bad in the game. The ...
6
votes
1answer
286 views

How do I reconstruct depth in deferred rendering using an orthographic projection?

I've been trying to get my world space position of my pixel but I'm missing something. I'm using a orthographic view for a 2.5d game. My depth is linear and this is my code. float3 lightPos = ...
0
votes
1answer
197 views

How can I simulate light using mask images on the iPad? [duplicate]

Possible Duplicate: Can I achieve a torchlight effect (lighter area around a light source) in a 2D game? I want to have a picture as a background, say this: Then I would like to apply a ...
1
vote
2answers
301 views

Lights system with shaders in OpenGL?

In more than just 1 occasion, i read about 2 ways of doing a light's system in OpenGL: normal way? i don't know how to call this one with the shaders ( GLSL ) The problem is i don't get the ...
0
votes
2answers
498 views

Lighting with VBO

INTRO I'm using a Java JOGL wrapper called processing.org and I have coded some environment on it and I'm quite proud of it even if it has some library stuff that I didn't know anything about it ...
2
votes
1answer
215 views

Animated light effects in games

I have been wondering now for quite some time, how certain animated texture effects are done, specifically involving light effects. Some good examples of what I mean are the green bridges in ...
0
votes
2answers
521 views

Making a Point Light follow a cube (Unity)

I'm trying to have a point light positioned directly above a cube follow wherever the cube goes. However, it doesn't move at all. This is my code for the light: using UnityEngine; using ...
2
votes
2answers
3k views

XNA a Simple 2D Point Light

I want to make a 2D Point Light in XNA, I was able to find some helpful information but it is too advance for me, since i know nothing about Shaders ...
3
votes
1answer
185 views

Is there a standard camera position / orientation?

I've come across a need to position a camera for an arbitrary (unknown) scene. The camera can be updated later, but I thought I'd give it a reasonable default, and the thought crossed my mind that ...