The tag has no wiki summary.

learn more… | top users | synonyms

0
votes
1answer
22 views

Divide single SVG into separate files

I have an SVG file contatining deck of cards, each of them in g-container: <g id="kingspades">... How do I render individual cards or separate big SVG files into pieces?
-2
votes
0answers
44 views

ANDEngine : Scaling a player sprite Dynamically

Im developing a game in ANDEngine GLES 2.0 . I intend to scale up and down my player (object) dynamically during the game play based on certain user input. I have the graphic of the player available ...
1
vote
0answers
50 views

IwGame (Marmalade): Does CIwGameSprite support SVG? How?

I have a small question about Marmalade IwGame engine. Does the CIwGameSprite support SVG (I've read that yes it does) If it does support SVG, how does it handle it, Does it convert that Vector ...
1
vote
3answers
471 views

What is a currently a good game stack for simple Javascript 2D multiplatform game?

I'm looking for advice from someone can help me avoid common pitfalls in developing light weight, quick-to-market games. Yeah, I've heard of Google ;-), but a trip down Google lane does not beat solid ...
0
votes
1answer
396 views

3d js map rendering

In the past I've done a 2D tile map using HTML, CSS and Javascript. Now I have the task of creating a 3D version using the same technologies - think of it like a space map where all planets have x/y/z ...
1
vote
2answers
666 views

Is it possible to convert file from Blender 3d to svg?

I want to build web game in html5 with canvas/svg. Can I convert/export file from blender to canvas/svg? Maybe via unity3d?
1
vote
2answers
350 views

How can I create tiles that scale to multiple resolutions?

I am trying to create a multiplayer version of the popular Flash game N in Java. However, I'm not sure how to create a tileset that will scale up. Are the tiles for N pre-drawn or are they defined ...
2
votes
1answer
668 views

Which is better for mobile games, PNG or SVG? [closed]

I want to make several 2D games for mobile platforms, mainly using Qt for iOS, Android, Symbian, MeeGo and whatever supported by Qt. I've made one game already using PNGs. Now I'm thinking of making ...
3
votes
2answers
2k views

Vector images (SVG or other formats) support in libgdx or other Android framework?

I'm looking for a website to create games for Android. I'm interested in something that supports vector images. Do you know if libgdx supports them or is there a convenient way to use them in libgdx? ...
1
vote
1answer
347 views

Shapes and sprites in SVGs

I understand SGV images are used in 2D games to store shape data for the physics engine of the game. I'm unsure though, should the raster sprite also be stored in the SVG or should it be separate? ...
7
votes
4answers
1k views

C++ Game Library for SVG Based Game

I'm looking into building a cross-platform opensource 2D RPG style game engine for ChaiScript. I want to be able to do all of the graphics with SVG and need joystick input. I also need the libraries ...
11
votes
5answers
2k views

High Performance Vector Graphics Solutions

I'm looking for a high performance vector graphics library I can use in my games. I'm thinking along the lines of vector graphics such as those that can be made with SVG. I'll consider any language ...
11
votes
4answers
2k views

Is SVG a viable technology choice for web-based game?

I have started to read up about the web technology available for doing web-based game with only Javascript, but I have no where got feedback about SVG with HTML5. Is is a viable choice ? Does it ...