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Currently in Visual Basic 2010 my Turn-Based Table-Top card game I'm converting to computer I have it set for up to 5 players.

At the moment every player shares the same form. When a turn changes, all the checkboxes I have representing cards change to the next player.

I'm now on the unavoidable step of adding online play to the game. It doesn't matter if its simply a network game, or online.

Every player will see a message box when they are attacking seeing "such and such player was attacked", or "You have been attacked", or "you have attacked such and such player" Each player will also see only their cards, and not each players cards until it is there turn (like how I have it set up at the moment).

Currently player turns are held together by a variable I call T. When a turn is over, the variable is then switched. Updating the checkboxes to the proper players cards (Currently).

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This is a Q/A site. You forgot to ask a question. See the FAQ to learn about how to use this site. – Byte56 Apr 30 at 22:40
If you are just asking for implementation, that's going to be a very open ended question because there are a million ways to implement networking. If you are concerned with HOW to network your game, you should look up TCP/IP msdn.microsoft.com/en-us/library/… – UnderscoreZero Apr 30 at 22:42
So what exactly is your problem? – Philipp May 1 at 10:02
I have no knowledge concerning how to implement code for a game in visual basic to run over a network. Most tutorials just show code, but do not explain how it works. I cannot visualize ifI do not know the mechanics if you know what I mean. They do not even say what type of form I need to use. – Sorceress Stabber Thomas May 1 at 16:21

closed as not a real question by Philipp, msell, Anko, Trevor Powell, Byte56 May 1 at 16:35

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, see the FAQ.