Tagged Questions
2
votes
2answers
99 views
Java Tetris - Matrix Rotations
I'm building Tetris in Java and am trying to use linear algebra to rotate a piece composed of 4 tiles.
My friend was explaining the way to do it is:
He said:
"To clarify, you do need to rotate ...
3
votes
3answers
219 views
Tetris - Rotations using Linear Algebra (Rotation Matrices)
I'm making Tetris in Java and am at the point of rotations... Originally I was hardcoding each rotation:
if (direction.equals("right")) {
if (shape.equals("Bar")) {
if ...
2
votes
1answer
85 views
Camera not strafing (GLSL)
I use this code in my GLSL vertex shader, where v_position is the vertex position:
gl_Position = v_position * u_camera;
and set u_camera as follows:
meshShader.setUniformMatrix("u_camera",
...
3
votes
1answer
202 views
Rotating 3d plane to XY plane
I have a triangle in 3d space and would like to create a grid over the triangle, such as in the image below.
The purpose of this is to store information about each block of the grid. In order to ...