The process of tracking progress and measuring success of a series of related tasks.

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23
votes
5answers
888 views

Has piracy ever resulted in a developer getting shut down?

Has piracy EVER resulted in a developer getting shut down? That is, has piracy ever been so detrimental that it brought about the downfall of a game studio? If I were to release a game, should I be ...
2
votes
0answers
65 views

Looking for ios game design management document template [closed]

i am looking for ios game design/development management document template in order to break down my work flow and structure.
5
votes
3answers
323 views

How should we determine which portions of the game to develop first?

We are developing an action RPG and have listed out the following modules/subsystems that we're going to need to make: HUD(Heads-up Display) System EXP/Leveling System Combat and Navigation System ...
31
votes
4answers
932 views

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
2
votes
1answer
277 views

How to structure (the code in) a multiplayer game

I'm working on a rather small project where we will be developing a small engine, a client, a server and an editor of some kind. It's a component-based 3D engine with basic systems like Rendering, ...
26
votes
1answer
856 views

How to deal with “level design creep?”

Level Design Creep is what I've started to call what happens when you build a series of levels and notice that every level is a little bit better looking or designed than the last, or when working ...
0
votes
2answers
120 views

Good Tools & Methodologies for designing Game Arch

I'm currently developing a multiplayer and turnbased silverlight card game and using WCF Polling Duplex communication. I've almost finished the game but I'm still dealing with the methods and ...
5
votes
4answers
619 views

What is the breakdown of jobs in game development?

There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key ...
4
votes
1answer
111 views

Collaboration platforms

Are there any good collaboration platforms for game development? This would include the following features: Easy way to find various people you need to build games (programmer, artist etc) and ...
0
votes
1answer
111 views

Technical manager vs. Lead programmer [closed]

Can anyone explain the responsibilities of the Technical managerand the Lead programmer, in team ? Suppose a medium-size team with about 10-15 persons .
-3
votes
1answer
192 views

Starting a game project [duplicate]

Possible Duplicate: Where can I find indie “teams” I already know this is probably not the right place to ask and, if you think this question does not belong here, please delete ...
4
votes
3answers
132 views

How do you assign a value of different roles in a game design project?

A friend and I are building a game together and having a great time with it, and we hope to sell the product at some point. The prospects for actual earnings maybe be practically nil (and we aren't ...
0
votes
2answers
264 views

What should deliverables for a school game project be?

I am planning on making a 3D hack-n-slash RPG with Unity for a school project. I have to come up with a project proposal. I am suppose to identify project deliverables. I cannot think of what ...
4
votes
4answers
3k views

How can teams collaborate on Unity 3D projects?

With a friend of mine, we are planning to develop a small game to get the hang of game development and teamwork. But since Unity 3D barely supports version control (or at least the free version lacks ...
4
votes
1answer
200 views

Project development in a long distance Indie Dev environment

Myself and 4 other coders have been working as a modding team for the past 7 months. We all have a very good grasp on our preferred language (C#), and also use versioning (GitHub / BitBucket / ...

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