Often the primary input device for console games. Typically designed to be held in one or both hands rather than being laid on a surface.
1
vote
0answers
168 views
3 Button Multi-touch for Android
OK, my multi-touch system was somewhat convoluted, but was working perfectly OK until I tried to run my game on my Nexus 10 which is running Jellybean.
Crashing all over the place! So I removed my ...
-1
votes
1answer
68 views
Your mobile device as controller for webapps [closed]
I'm creating a multiplayer game just for fun and exploring different techniques like isometric games, node.js and socket.io.
The point is that I've tried to make an alternative approach on ...
0
votes
2answers
160 views
Supporting Controllers on Mac
I'm currently developing a small, cross-platform game for Windows/OSX. I have XInput support working correctly on the Windows version. I've left off Mac controller support until now and I'm struggling ...
3
votes
1answer
168 views
GUI device for throwing a ball
The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of ...
2
votes
2answers
146 views
Is there a expected set of button mappings games commonly use?
I am making a game that will support a XBox 360 controller but I would like to try and keep the default button mappings to be what is expected from a user's past history from playing other games. Is ...
0
votes
1answer
94 views
Menu selection wont stay on selected option
My Menu has a START and a QUIT option. I'm using a controller's D-PAD for selection. The game begins with START highlighted. When I push the down button on the D-PAD, it highlights the QUIT option. ...
1
vote
0answers
178 views
How do you program the right analog stick of a controller in JInput?
I have the Left Analog Stick programmed and accepting input (moving a character around). (getCompassDir() returns the values of the cardinal directions and NONE means the stick isn't touched):
// ...
3
votes
5answers
678 views
Why four buttons rather than two?
I'm curious that most console controllers released these days - and all handheld consoles - contain four main buttons rather than two. Obviously increases in processing power, graphics engines etc, ...
0
votes
1answer
446 views
Trouble programming JInput for game controller
Due to lack of reasonable documentation, I have not been able to program inputs for using a game controller. The most I have ever found was how to detect if a controller is found and what it's name ...
0
votes
2answers
412 views
Action button: only true once per press
I'm using SFML2.0 and am trying to make a wrapper class for my controller/joystick.
I read all the input data from my controller and send it off to my controllable object.
I want to have two types of ...
0
votes
1answer
193 views
Is there an SDK to write console apps to simulate an Xbox 360 controller?
Is there any SDK I can use to write a console app that can connect to an Xbox 360 as a controller and simulate controller interaction?
2
votes
2answers
2k views
On screen controller for libgdx games?
Does anyone know a better controller for 2D Games than a virtual on screen joystick? The pros of the joystick are:
Easy to implement for developers
Familiar interface for users
But there is a ...
3
votes
1answer
341 views
Recommended Polling Rate
I'm using the XInput API to support gamepads. As XInput is not event-driven, but requires polling, my question is, what is the recommended polling rate (ms) for gamepads or specific, the XBOX 360 ...
2
votes
2answers
739 views
How can I map thumbsticks to cardinal directions?
I've got a tile based game that has notions of moving up, down, left, right and the diagonals (by alternating horizontal/vertical movement).
I've found that if I use the default ...
0
votes
2answers
425 views
Use my computer as a controller/keyboard for the PS3
I imagine that I should be able to pair my computer to my PS3 via bluetooth and use my computer as a controller for the menus and for typing. Are there any open source projects that have done this? If ...