Tagged Questions
0
votes
0answers
21 views
Size of an image imported with FreeImage
I'm having abit of a brainfart and I can't quite grasp what I'm doing wrong.
It's quite simple, I am importing an image with FreeImage (http://freeimage.sourceforge.net/) which has a method ...
3
votes
2answers
722 views
Importing and Displaying .fbx files
I have a little problem with importing/displaying .fbx files.
I checked the examples but the ones which I am intrested the most (animation and texture) are badly documented for understanding by ...
0
votes
1answer
176 views
Importing Models from Maya to OpenGL
I am looking for ways to import models to my game project. I am using Maya as modelling software, and GLUT for windowing of my game. I found this great parser, it imports all the textures and normal ...
0
votes
2answers
1k views
I have created character human in blender. How to use it in Java/Android
Title says it all pretty much. I can't find anything online which explains it in details. I have created a character model in Blender and I want to use it in Android app. I want to make it move. ...
0
votes
1answer
294 views
3DS Max exporting too many vertexes for model
I have a sample model of a cube and a buddha downloaded from internet in 3ds format which I can load correctly into my program and view them without problem, but wanted to try and create my own model. ...
1
vote
1answer
370 views
Child transforms problem when loading 3DS models using assimp
I'm trying to load a textured 3d model into my scene using assimp model loader.
The problem is that child meshes are not situated correctly (they don't have the correct transformations).
In brief: ...
2
votes
2answers
2k views
Issues glVertexAttribPointer last 2 parameters?
Introduction
Hello I will start out by explaining my setup, showing samples as I go along explaining the situation.
I'm using these tools:
OpenGL 3.3
GLSL 330
C++
Problem
The problem ...
5
votes
1answer
783 views
Problem with Assimp 3D model loader
In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate ...
0
votes
1answer
106 views
Problems in exporting terrain from autodesk 3ds
i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working ...
0
votes
2answers
338 views
How do I create the playing field for my game?
I want to create a game with playfield as shown in the video in OpenGL
www.youtube.com/user/stanfordcs248
I have fair knowledge of OpenGL and I know this playfield can be rendered using several ...
9
votes
3answers
2k views
Animation in OpenGL using 3D Models
I have created a model in Blender. Now i want to read that 3D model in my c++ program. I figured that a model can be exported to various file formats e.g. .obj, .3ds or COLLADA and then can be read in ...
6
votes
2answers
4k views
Most common 3D model format for opengl
I'm a novice that is starting to play with OpenGL ES on Android devices. To practice OpenGL I wanted to create a small game engine and so I was wondering what the best 3D model file format would be.
...
6
votes
1answer
599 views
Do I really have to write my own optimized model format?
So I'm a brand new noob to the world of game dev and I'm starting off by trying to write my own game using C++ and openGL. I'm getting into loading models etc and while searching around for "the best ...
4
votes
1answer
650 views
Middleware to Bring 3D Meshes into OpenGL ES 2.0
Say I develop a game for mobile platform running OpenGL ES 2.0. I have done 2D part, and now I wish to import some 3D objects.
The imported 3D objects must contain the following:
Vertices positions
...
5
votes
4answers
2k views
Can't understand these UV texture coordinates (range is NOT 0.0 to 1.0)
Hey, hello guys, I am trying to draw a simple 3D object generated by Google SketchUp 8 Pro onto my WebGL app, the model is a simple cylinder.
I opened the exported file and copied the vertices ...