Values of qualitative or quantitative variables, belonging to a set of items.
-4
votes
0answers
30 views
How I can open this .arc pack of files? [closed]
I'm trying open a pack that contains folders and archives inside. The extension is .arc, but no extractor can open it. Looks file is blocked. I want edit a game for PS2. I've been tried HEX, PeaZip, ...
6
votes
2answers
147 views
What to do with old data?
I have a game - virtual soccer manager. It is browser based game. It is split into 'seasons' each of them takes around a half of a real year. The central game element is a soccer match, each team ...
3
votes
1answer
43 views
How do I copy box2d data from one body to another?
I want to copy all Box2D-related data (position, velocity, rotation, impulse, ...) from one body to another.
This is what I've got working (with box2djsweb):
var t = body.GetTransform();
...
1
vote
1answer
109 views
HTML5 mobile game storing data
I am developing an mobile application (in HTML5) that will run on multiple platforms and will eventually have both single and multiplayer options. The current issue I have is the best method for ...
2
votes
2answers
154 views
How do I store level-data in Android?
I'm building a game where enemies come in waves. I want to create a file where I can define data about the waves (# of enemies, spawn times, speeds, etc.). I come from a background in iOS and would ...
1
vote
1answer
140 views
Tile Based Engine: Storing Tiles and Levels
I've worked with tile-based engines before (a few years ago when I was pretty green). Now that I know a bit more, I want to revisit tile-based engines but I want to approach it correctly. I want to ...
0
votes
1answer
137 views
Saving Scores Using Cookies
I've recently created a small galiga like game recently using JavaScript and HTML5. I've run into a bit of trouble saving cookies, the cookie saves, but then resets itself when the page is refreshed, ...
0
votes
1answer
180 views
How to resolve duplicate data in Entity Systems?
Whilst working on examples and upgrades for my C++ Entity System, something randomly caught the attention of my mind, by surprise: duplicate data. What I'm referring to is how an entity system that ...
0
votes
3answers
201 views
Persistent Data for Multiplayer, Browser-Based Games
What is generally used to store persistent data in online games - browser games/facebook apps, in particular?
I have used MySQL in web development before - but I've read that it's not very scalable, ...
2
votes
3answers
308 views
Is it efficient to use lua to store game data?
I'm new to lua and I'm wondering, is it efficient to use lua to store game data (such as monster's description, spells).
My problem is,
when I try to create a monster object every second, I have to ...
3
votes
1answer
350 views
Entity property system
In lieu of a typical implementation of entity-component systems, I've gone the data-oriented route described by Jason Gregory in Game Engine Architecture. This works really well for common properties ...
-1
votes
2answers
125 views
Markup format or script for data files? [duplicate]
Possible Duplicate:
How to choose how to store data?
The game I'm designing will be mainly written in a high level scripting language (leaning towards either Lua or Squirrel) with a C++ ...
1
vote
1answer
104 views
How to model / where to store relational data between classes
I'm trying to figure out the best design here, and I can see multiple approaches, but none that seems "right."
There are three relevant classes here: Base, TradingPost, and Resource. Each Base has a ...
0
votes
1answer
44 views
Data for bingo tickets
Is there a data source for 90 and 75 ball bingo tickets? rather than coding to generate the tickets myself just trying to find a source to save me the time.
Many thanks
3
votes
1answer
174 views
Settings object with singleton pattern
I need to build an object that will have only one instance because this Object is dedicated to the storage of vital settings for my application and I would like to avoid a misuse of this type or a ...