An entity composed of 2 pieces or with 2 states.
0
votes
0answers
56 views
Getting Started with a Custom .X file Importer/Loader
I'm building my own C++ DirectX game/engine and I've noticed that .X is no longer really supported past DX9 and I've been looking into converting my 3D model files, .X, .3ds, .COLLADA into binary dump ...
-2
votes
1answer
91 views
3d objects in binary files
Currently I have 11 3d spheres created at runtime in my application. The application runs well as it is, but I'm anticipating some garbage collection hiccups due to camera panning. Would performance ...
2
votes
2answers
293 views
Creating a custom binary format for 3D meshes
I've seen people saying it's better and faster to use a custom binary format for your 3D models, based on your needs, instead of using exchange formats. But, I'd like to know how to create a basic ...
1
vote
1answer
177 views
Dealing with binary data and endianness
When distributing my game, I am going to compile all the resources and level data into a single binary package file, which is loaded from by the game. Do I have to worry about my machine being a ...
8
votes
3answers
250 views
How to have operations with character/items in binary with concrete operations?
I have the next problem.
A item can have a lot of states:
NORMAL = 0000000
DRY = 0000001
HOT = 0000010
BURNING = 0000100
WET = 0001000
COLD = 0010000
FROZEN = 0100000
POISONED= ...
1
vote
2answers
219 views
What is the most efficient way to convert to binary and back in C#?
I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of ...
7
votes
2answers
617 views
Authentication for a multiplayer game via sockets
I'm implementing a custom binary protocol for a new multiplayer game I'm working on. Its a turn-based strategy game so timing doesn't really matter. I've currently got the basic data sync portion of ...