Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.

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How to handle a player's level and its consequent privileges?

I'm building a game similar to Mafia Wars where a player can do tasks for his gang and gain experience and thus advancing his level. The game is built using PHP and a Mysql database. In the game I ...
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2answers
63 views

adding space between each bricks in breakOut [closed]

i am trying to create breakout. code below loop though my 2d array(map) and creates bricks. the problem is that i want to add 10 pixels space between each bricks. i was thinking to add ...
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0answers
95 views

I have an idea but I need help [closed]

Hey I'm a 17 year old designer and I have a pretty solid idea for a 2d open world RPG game but I lack the skills to make it by myself. I would need a few programmers ( cause I know how much of a pain ...
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1answer
63 views

cost of Adding Social Feature to your game such Creating guilds/guild chat [closed]

I'm making a f2p game in unity C#. The game currently has no social features. I would like to have players to have their own accounts and also a guild tab. This tab is where they can create a guild ...
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0answers
109 views

What's the best way to start out as a game programmer? [closed]

I am new to Coding and programming and I don't know how I should exactly start out, and I'm only in year 8 so I'm a bit limited, is there a way I can start out?
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0answers
94 views

How should I implement simple/basic combat and leveling in my C++ Rogue Like Game? [closed]

I recently started making a rogue-like game to freshen up on my c++ programming and I'm to the point where I need to decide how the major mechanics should be implemented. I guess C++ doesn't really ...
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1answer
685 views

Which features belong to the engine and which ones to a game?

Right now I find myself implementing and testing new features of my 2D game engine by directly coding them into engine. Simultaneously I have a showcase game (with scripting support) which should call ...
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0answers
73 views

What's involved in making a wordsearch game? [closed]

QUESTION What's involved in making a wordsearch game? I know that there is a lot involved in making a wordsearch game so the purpose of this question is to break it down into manageable, ...
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1answer
213 views

Is it possible to earn money with GameMaker if your game is good enough? [closed]

I'm a graphic designer and will be graduated from school in 6 months. I would like to start developing my own game. I don't know any coding language but I'm familiar with the methods of it. When I ...
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2answers
103 views

How to I rotate a triangle by dragging the mouse in libGDX?

More specifically, I have rotation working in a way I don't like as follows: //Draw the triangle using this draw method //batch.draw(texture, x, y, ...
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1answer
112 views

Selecting and moving object in OpenGL Gameplay3D Engine

I'm using Gameplay3d as a game engine to develop a simple board game. PEG Solitaire I've come to the part where I've created a 2D grid for all the movable object, empty locations and also where it's ...
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1answer
60 views

Interleaved formats for meshes confusion

So I have been reading up on data formatting for 3D objects so that I can render my meshes as fast as possible in openGL, I am quite new to openGL so bear with me. The format for interleaving your ...
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0answers
133 views

Using Modern Programming Languages for 16-Bit Consoles [closed]

Although largely outdated, people are still developing for 16-bit consoles. Are all of these games still programmed exclusively in assembly languages or do some use modern high level languages? This ...
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2answers
125 views

Is there a 3d animation software that prioritizes working with code rather than GUI? [closed]

All of the 3D animating softwares I've faced are centered around using GUI to work: windows, menus, mouse clicks, mouse adjustments, keyboard shortcuts. As a programmer, I find that limiting. In order ...
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1answer
57 views

Augment an existing game with touch gestures

I want to enhance Homeworld 2 gameplay with touch gestures. The game is running on Windows. So, two questions: Is it possible to wrap the game with a program that would capture touch gestures, ...
2
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1answer
36 views

Deep copying or cloning in actioscript 3

I would like to make a mirror reflection of an entity in Flashpunk. So I would like to copy a spritemap from one Entity to another (reflectionEntity). If I use something like this ...
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0answers
136 views

Game Institute courses - DirectX version used? (SOLVED)

Which DirectX version is being covered in their game programming course? Anyone who has been through these courses can please tell me? thanks! EDIT: Support contacted me back, they still use DX9.
3
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1answer
74 views

How to setup a client to work with a remote server or a local included server?

I'm working on a Networked multiplayer game, but while developing and for testing I want to set up a local server that acts like the multiplayer server. My thought is to approach the server as a ...
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0answers
113 views

Stack Frames and the Heap [closed]

I am exploring more in depth how c++ handles memory management. More specifically I am trying to figure out the relationship between stack frames and the heap. I have so far been able to find out ...
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2answers
154 views

My SDL Game executable cannot run outside codeblocks

After compiling and running SDL programs successfully inside CodeBlocks, when I run them outside CodeBlocks (by clicking .exe file) my program does not run. Instead, it says that libstdc++6.dll is ...
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1answer
151 views

What's wrong with my code? [closed]

I'm starting out writing a game in C++ and SFML, I have a lot of experience writing business software for servers in C# but very little experience in C++ and none in game development. I have tried to ...
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2answers
193 views

Need help with game development. (I know C++ and I need to learn an API) [closed]

I know C++ but I don't know an API looking at Directx. I can't find any good tutorials and really need some help to start 2D game development. I'm doing an game development focused Art course that ...
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1answer
97 views

Simulating flight dynamics in two dimensions

I have decided that in order to improve my math skills and game programming skills I am going to work on a two-dimensional space simulator. The view of the player or camera will be from inside the ...
2
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2answers
180 views

Looking for an elegant way to represent fixed parts of a randomly generated level map

I'm coding from scratch a small experimental game on a medium-sized random rectangular square tile map. (Say, a map of a dungeon.) There are several types of tiles (for example: floor, wall, monster, ...
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3answers
125 views

How to differentiate between instantiated objects in Unity?

I'm currently trying to solve a way to go about the following problem before I start writing any code (the old fashioned pen and paper way) but I'm not sure how I could achieve the following. I'm ...
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2answers
166 views

How to store different abilities in player class?

So, I have a player class with basic actions. During the gameplay he unlocks new abilities. I don't know how to store new actions within the player class. To be precise - I know how, but my method ...
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1answer
67 views

Keybindings in Unity

I need to know how to bind keys to actions through Javascript within Unity. When I develop web applications, I normally use this: var KeyBind = function() { if (document.addEventListener) { ...
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0answers
81 views

Building a team, hiring TL/PM [closed]

I've finally secured enough funds and I'm starting a game company at the moment. I don't plan anything over the top. For starters I'm planning to hire 3-4 people and see where it all goes. But I have ...
3
votes
1answer
57 views

Retrieve outer most points on a 2d graph

G'day everyone, I have a 2d graph which has some points plotted on it. What I need to do is get only the outer most points so that I can connect them up (isn't really relevant). What I can't seem ...
2
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0answers
148 views

Catmull Rom Spline - Constant Speed

Given the equations found in the answer here: Determine arc-length of a Catmull-Rom spline How would one A) Apply this to a 3D Catmull-Rom Spline, and B) write A out programmatically (for the math ...

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