Tagged Questions
-1
votes
1answer
52 views
How would you program sprite movement in a 2-D ariel view rpg game?
I'm relatively new to programming and I have recently programmed an RPG game in java.
Any tips on character movement with animations? I would like it to be similar to those of other rpg games such as ...
-2
votes
1answer
150 views
MVC pattern for turn-based RPG [closed]
I'd like to make a 2D game in Java using the Model-View-Controller (MVC) pattern, but I have some issues concerning the battles.
There are two groups of characters in each battle: heroes and ...
4
votes
2answers
119 views
Inventory Grid Detection
I'm working on creating an inventory system for a game. The inventory system will use cells and 2D images to represent items, like Minecraft, Diablo, or WoW. I've hit a bit of a snag when trying to ...
4
votes
1answer
357 views
RPG game engine. Skill application calculations
Short preface
I am a part of a small team which is entering game development. We're creating a new RPG setting with custom game system and mechanics based on dice rolls. I'm server-side java ...
-2
votes
1answer
287 views
Which of these languages: Java, C++, or Python (Pygame) would be most effecient for a 2d rpg game? [closed]
I'm trying to create a 2d rpg game that could be comparable to Realm of Mad God, but would be singleplayer only. I would like to use Pygame but I heard that 1.It's too slow, and 2)It would crash to ...
2
votes
3answers
466 views
Movement in RPG
I want to make an RPG game in which I move tile by tile. So when I hit up, the tile row that I am on decreases by one for example. Also, it's supposed to be a slow movement so that I can see the ...
2
votes
1answer
112 views
OpenGL and Java user interface architecture/comunication [closed]
I'm working on the UIs for a turn based tactical rpg made with Java and LWJGL.
I'd like to make a set of "dynamic" UIs similar to those of the game Torchlight 2. I would like to know if there are any ...
3
votes
4answers
1k views
How to properly multi thread an RPG
I am working on an RPG type game in Java and I would like to know a few things relating to threading,
What is the best way to implement a "wait for this then do this" without hanging the whole ...
1
vote
1answer
75 views
Variable Visibility Class Interaction
I have a very general question about how game classes interact with eachother in a growing RPG game project I'm working on. (Writing it in java/Slick2D, not that is matters because the question is ...
0
votes
1answer
130 views
Java: Standing Animation
I've been working on a top-down, and the player already has animations for moving left and right. However, if I move a certain distance and stop, it will stop on the walking animation, which isn't ...
0
votes
2answers
345 views
Collision Detection/Map Management in RPG
I'm making an rpg game. I have a Grid class which takes a char[][] to create tiles. The way I'm currently doing collision detection is by creating a Player and assigning it the grid it should be ...
2
votes
1answer
435 views
2D RPG - Character sprite size bigger than tile size
Ok so I'm trying to make a nice little RPG game in Java & Slick2D engine, the tiles are 16x16, so the collision array is also 16x16, how ever my character sprite is 16x20
What would be the best ...
-5
votes
1answer
324 views
Java ~ RPG Game Qs: Music, Inventory, Inv Checker, Array of Weapon List and Calculations [closed]
I am here again to ask how to implement these things on my rpg game...but before that, have you ever heard of the game engine called Legendary Tales? It is like Inform but there is a better GUI and ...
4
votes
3answers
1k views
Java enum pairs / “subenum” or what exactly?
I have an RPG-style Item class and I stored the type of the item in enum (itemType.sword). I want to store subtype too (itemSubtype.long), but I want to express the relation between two data type ...
1
vote
2answers
400 views
Level Creating Help
I am making a little 2d overhead RPG type game just for fun. I have almost all the basic stuff set up, but I just need a little help on level creation. I can already make a level and place each tile ...