In OOP, this refers to a lower-level class using the definition for a higher-level class' methods or properties.

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1answer
85 views

Class equality in JAVA [closed]

I want to equalize two object like this: public abstract class Shape{...} // There is an abstract shape class public class Circle extends Shape { int radius; ... } ...
4
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2answers
266 views

Game state management: the buck doesn't stop “here” soon enough

I realize there are already many Q&As on this site about GameState/GameScreen management, state machines, state stacks, etc. This question is meant as a follow-up: Suppose hypothetically I ...
5
votes
2answers
235 views

How should I plan the inheritance structure for my game?

I am trying to write a platform shooter in C++ with a really good class structure for robustness. The game itself is secondary; it is the learning process of writing it that is primary. I am ...
1
vote
1answer
366 views

Custom inventory items based on inheritance

So, here's the scenario: I'm building an RPG. Like most of the other RPGs on the market, my game will feature an inventory and of course, inventory items. So far I've worked well with using a single ...
6
votes
2answers
488 views

Doesn't multiple inheritance solve all problems that entity systems do?

The question is pretty self explaining: doesn't multiple inheritance solve all the problems that entity systems also solve? I just remembered a term called "multiple inheritance", and that seems to ...