Tagged Questions
1
vote
2answers
502 views
Grid pathfinding with a lot of entities
I'd like to explain this problem with a screenshot from a released game, DROD: Gunthro's Epic Blunder, by Caravel Games.
The game is turn-based and tile-based.
I'm trying to create something very ...
3
votes
3answers
1k views
Which algorithm used in Advance Wars type turn based games
Has anyone tried to develop, or know of an algorithm such as used in a typical turn based game like Advance Wars, where the number of objects and the number of moves per object may be too large to ...