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-1
votes
1answer
72 views

XNA/MonoGame and Game Studio/MonoDevelop [closed]

First off, I have a bit of programming experience in Java and have always programmed using ViM (even though I recently moved to Sublime Text 2) and I'm trying to learn C# and the MonoGame framework. ...
1
vote
0answers
122 views

Game editor architecture

I'm looking in to developing a game editor - essentially a level editor for my game but a little more advanced i.e edit menus and loading screens and what not. So far, I have come up with a ...
1
vote
0answers
56 views

How to create/edit a weapon in ut2004's unrealed?

I've searched a lot, but almost all of the ut2k4 Unrealed tutorial websites/blogs have disappeared. How do I create or edit a weapon in Unrealed?
1
vote
1answer
89 views

xna game development editors [closed]

Developing a big xna game needs lots of work that to for individual developer. Can someone suggest me good free and paid development editors which will quickly help designing levels, game etc. I ...
1
vote
0answers
194 views

3D game editor with C++ support and Bullet Physics [closed]

I am very new to game development and hence the question. Is there any open-source game editor that uses Bullet Physics engine with C++ code edit support.I have read about blender but it allows python ...
2
votes
2answers
166 views

Drawing multiple triangles at once isn't working

I'm trying to draw multiple triangles at once to make up a "shape". I have a class that has an array of VertexPositionColor, an array of Indexes (rendered by this Triangulation class): ...
0
votes
1answer
137 views

Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes? [duplicate]

Possible Duplicate: Tools for 2D skeletal animation I'm looking for a tool that would let me build multi-part sprite objects of the kind you can find in Sega Genesis games like Vector Man ...
10
votes
2answers
460 views

What was game development on the Apple II like?

I've asked a similar question about DOS development a while ago and got an excellent answer: What was the typical toolchain for DOS game development? Now I'm wondering what game development was like ...
14
votes
2answers
602 views

What was the typical toolchain for DOS game development?

I'm wondering how people used to write DOS games (like Doom), I can't find much on this, but would love to learn more about the earlier days of game development. What language was used ...
1
vote
2answers
215 views

Unity gizmos vs. referenced game objects

I'm designing a Unity script that I intend to be highly reusable and as easy as possible to setup within the editor. To this end, a number of properties of this script really need some kind of visual ...
1
vote
3answers
604 views

What Javascript game engines are out there, other than Impact? [closed]

Does anybody know of a decent (meaning preferably free ;)) alternative to Impact? Any suggestions are very much appreciated!
0
votes
1answer
84 views

Content loading, Content processing and add processed file to a DataContainer?

I'm trying to create some kind of editor in Windows Forms for XNA and I was wondering if there's anyway to do this: Load content (known types, like Model/SpriteFont/Effect/Texture) through ...
1
vote
0answers
184 views

Framework to implement an in game gui editor

I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it. The most difficult task is the implementation of the functionality ...
5
votes
4answers
648 views

Game Editor - When screen is clicked, how do you identify which object that is clicked?

I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the ...
1
vote
2answers
104 views

Game engine lib and editor

I would like to know the best way/best practice to handle the following situation. Suppose the project you are working on is split in two sub-projects: game engine lib editor gui. Now, you have a ...

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