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0
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1answer
34 views

Irrlicht rendering basic OBJ

I have been trying to render a "room" with some basic functions and I found some "bugs". So at first I have made a "room" out of 6 planes in blender and gave each of them a diffrent color. ...
0
votes
0answers
62 views

Irrlicht collision with a invisible mesh [closed]

I'm writing a Final Fantasy-like game engine, with 2D backgrounds and 3D models with Irrlicht. To calculate collisions with the objects in the background I use a invisible mesh like this: I have ...
1
vote
1answer
63 views

How can I convert screen coordinates to world coordinates on the floor (when the y component = 0)?

I am using the Irrlicht Engine and would like to convert the coordinates of the mouse on the screen to the floor of my world. I am currently trying to use getRayFromScreenCoordinates() which ...
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0answers
183 views

Good C++ based game engine or API/library to start with? [closed]

I am involved in a team study at college this year, and we will be working with graphics and game engines. We're having a bit of trouble deciding on how to start out in the course (it is almost all ...
1
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0answers
267 views

Managing many draw calls for dynamic objects

We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - ...
1
vote
1answer
253 views

UIView with IrrlichtScene - iOS

i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : ...
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votes
0answers
126 views

How to create rigged 3dModel in Blender and setRotation in irrlicht?

I have edited a rigged human model in blender (to change the axis of rotation of certain joints), to export it to Irrlicht and setRotation on the model's joints. Irrlicht detects the joints in ...
2
votes
3answers
854 views

Optimized rendering of a cube mesh world

I want to render a cube-mesh (a.k.a. Minecraft-style) world. If I render each existing cube it will eat up FPS pretty quickly. How can I optimize it? I understand that the point is to not render ...
1
vote
1answer
129 views

Finding the endpoint of a named bone in Irrlicht

I'm making a tank game that will have multiple tanks. I want to be able to define the weapon placements using bones that I can add right inside the modelling program (Blender to be exact). All tanks ...
0
votes
1answer
154 views

Linker error while trying to extend and recompile irrlicht

I am trying to create a custom IGUIElement in irrlicht, for that I have included the sources from irrlicht and extended the CIGUIStatictext class. Now whenever I try to compile my project, I get a ...
3
votes
1answer
288 views

Play .mp4 videos using Irrlicht

In the game I'm making, I'll sometimes need to play videos of the .mp4 format. Does Irrlicht support .mp4 playback? And if so, can anyone recommend a good tutorial on doing so?
1
vote
4answers
1k views

Make the game run 60 fps in Irrlicht Engine

I want my game run at 60 fps, but i don't know where to start, i have the simple loop: while(device->run()){ How do i lock the fps to 60?
0
votes
1answer
484 views

Which toolkit to use for 3D MMO game development?

Lately i've been thinking about which path to follow for developing an 3D Online game. I have googled a lot but i couldnt find a good article that covers both game development and online server & ...
2
votes
1answer
842 views

Getting errors while compiling Irrlicht for Android

I was trying to compile the Irrlicht port for Android but I continue getting errors while following these instructions. I created a jni folder inside my project folder and the contents looked like ...
2
votes
2answers
889 views

How do you setup the Irrlicht and Bullet engines for Android development?

I have begun researching graphics and physics engines to use for an Android 3d game that I would like to make. While researching I stumbled across this page where he talks about how you can use the ...
2
votes
2answers
377 views

How do I extend Irrlicht's scene manager?

This is a bit of a newbie question, but if for example, I want to extend the scene manager, and add a function; do I extend my class (inherit) from CSceneManager or ISceneManager? Because I'm trying ...
4
votes
2answers
759 views

Enabling multisampling in Irrlicht?

I'm working on a little game that uses Irrlicht. I'm pretty new to Irrlicht and I was wondering how I could enable multisampling. The device driver is EDT_OPENGL initiated as such: IrrlichtDevice ...
3
votes
3answers
701 views

How to determine what triangle in a mesh the cursor is pointing to?

I have a game I'm working on in which items are "placed" and "selected". In order to do this, I need to determine what triangle in a mesh the cursor is pointing to. I have no trouble with getting ...
6
votes
3answers
6k views

Ogre vs. Irrlicht

I've experimented a bit with the Ogre (http://www.ogre3d.org) and Irrlicht (http://irrlicht.sourceforge.net) engines, both of which are open source and are trying to fill similar niches. From what ...