The tag has no wiki summary.

learn more… | top users | synonyms

-4
votes
1answer
117 views

Basic C game jumping [closed]

So, i just started working on basic C game for the GBA and i cannot wrap my head around jumping and how it would work, since C# and c++ do not work, i just need it to be explained to me a bit or shown ...
-1
votes
3answers
92 views

Detect when two keys are pressed at the same time [closed]

I'm doing a game with XNA and I need an animation when two keys are pressed.. I tried this but it doesn't function. if (Keyboard.GetState().IsKeyDown(Keys.D) && ...
0
votes
3answers
220 views

Implementing a basic jump in libgdx

I have seen the document for libgdx and managed to move the character and also to implement bounds but the document does not show how to implement jumping. I have downloaded the superjumper demo code ...
4
votes
1answer
306 views

Mario like jumping and landing in box2d, help

I've been trying to get Mario type jumping/landing in a Box2d game and it's been giving me some trouble. Results: Player loses velocity on landing Desired Results: When player lands it will continue ...
1
vote
2answers
101 views

limiting jump forces to achieve a maximum jump height [duplicate]

A player and the world are modeled using a physics engine. Jumping is modeled by applying a vertical upward force to the player's physics body when the jump button is pressed. The upward force is ...
7
votes
3answers
270 views

Impulsioned jumping

There's one thing that has been puzzling me, and that is how to implement a 'faux-impulsed' jump in a platformer. If you don't know what I'm talking about, then think of the jumps of Mario, Kirby, and ...
0
votes
2answers
137 views

How can I improve my Animation

The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter. Here is an example of a very basic jump I implemented. if(jumping) { height = ...
5
votes
1answer
258 views

Jump handling and gravity

I'm new to game development and am looking for some help on improving my jump handling for a simple side scrolling game I've made. I would like to make the jump last longer if the key is held down ...
0
votes
2answers
155 views

Jumping Logic Issues [duplicate]

Possible Duplicate: How to make a character jump? I have been working on a 2D platformer and am trying to implement jumping. At the moment I have it simply teleporting upward and then ...
1
vote
1answer
102 views

Jump pads problem

I'm trying to make a character jump on a landing pad who stays above him. Here is the formula I've used (everything is pretty much self-explainable, maybe except character_MaxForce that is the total ...
2
votes
2answers
487 views

Smooth vector based jump

I started working on Wolfire's mathematics tutorials. I got the jumping working well using a step by step system, where you press a button and the cube moves to the next point on the jumping curve. ...
1
vote
2answers
396 views

3D Studio Max biped restrictions?

I have a stock biped character in 3D studio max which has a jump animation. The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...
15
votes
2answers
3k views

How to make a character jump?

I am currently making a game in C# using Direct X 9.0. The game remake is Donkey Kong NES. I have nearly everything completed, but I am having problems with the physics of Mario's jump. I have ...