Game Development Weekly Newsletter
Game Development Weekly Newsletter

Top new questions this week:

A Simple Method To Create Island Map Mask

I'm searching for a nice and easy way to generate a mask for an island map with C#. Basically I'm using with a random heightmap generated with perlin noise, where the terrain is NOT surrounded by …

c# procedural-generation perlin-noise masking  
asked by Ace 14 votes
answered by Byte56 7 votes

Are hidden stats a good idea?

I'm thinking of and RPG, FPS or a turn based game (does not really matter), where the player does not know his character(s) exact stats. Of course they exist as random variables of normal distribution …

game-design  
asked by Calmarius 11 votes
answered by Attackfarm 8 votes

Why Hex Maps instead Octagon Maps?

I understand the advantage of Hex Maps over Square Grids. But I get a question: Why aren't used Octagons maps instead? At least (I think) will be easier cross (+) movement (up,down,left,right) and xis …

level-design grid hexagon  
asked by Click Ok 11 votes
answered by Byte56 28 votes

How do I fix objects "popping" or jittering in physics engine?

I've got a simple physics engine that solves collisions by simply correcting the position of overlapping bodies (just circles for now) directly, as opposed to just changing the velocity or applying an …

physics physics-engine  
asked by TravisG 7 votes
answered by DaleyPaley 3 votes

Comparing two tree structures

I'm having a hard time trying to describe this in correct terms so I will just give as much detail as possible and hopefully someone knows what I'm trying to do =-) I am trying to compare two node …

algorithm data-structure  
asked by Mungoid 6 votes
answered by Cong Xu 7 votes

Game Networking Update Packets

So, I've been working on a project for a while which is basically just a little 2D game. The fun/hard part is that I've been trying to make it work as a multiplayer game. Right now, the game is just a …

networking packet update  
asked by Jack 6 votes
answered by Evan 4 votes

Spatial data visualization level of detail

I have a 3D point cloud data set with different attributes that I visualize as points so far, and I want to have LOD based on distance from the set. I want to be able to have a generalized view from …

level-of-detail visualization point-cloud  
asked by ael 5 votes
answered by Yakyb 1 vote

Greatest hits from previous weeks:

Why are MVC & TDD not employed more in game architecture?

I will preface this by saying I haven't looked a huge amount of game source, nor built much in the way of games. But coming from trying to employ 'enterprise' coding practices in web apps, looking at …

architecture design-patterns project-management  
asked by timoxley 85 votes
answered by Ricket 78 votes

Optimizing an XNA 2D game

Does it make sense to implement the logic to skip rendering objects outside the viewport or should I not care about it and let the Framework do it?

xna 2d optimization xna-4.0  
asked by smnbss 39 votes
answered by Andrew Russell 60 votes

Can you answer these?

Weapon as camera's child, rotation messed up

I put my weapon as a camera child, it works, but when i rotate my player it seems the weapon rotate a little too. I'll attach some images so you can see it. As you can see, when i look up i …

unity camera rotation  
asked by demonofnight 1 vote

Libgdx sprite rotation (image quality)

This one is probably really simple but I didn't find a solution. I'm trying to create a widget (speedometer) with libgdx. For the arrows I'm using the setRotation() function. But when the image is …

libgdx rotation spritebatch  
asked by Clutch 1 vote

Translating an object with a joypad

I'm trying to move a 3D plane with my mouse joysticks. At the moment my code, inside the Update method, is as follows: xMin1 += Input.GetAxisRaw("LeftRight"); yMin1 += Input.GetAxisRaw("UpDown"); …

c# unity input  
asked by N0xus 1 vote
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