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Tagged with computational-geometry depth-buffer
3 questions
4
votes
4
answers
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Image-Space coherence of the z-buffer algorithm
I'm reading Hierarchical z-Buffer Visibility by Ned Greene et al. and they state that
traditional Z buffering makes reasonably good use of image-space coherence in the course of scan conversion.
I ...
2
votes
2
answers
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How scanline rendering finds an intersection with an object
I'm a newbie with graphics and after I read many articles on the web I still don't understand how in rasterizing from a pixel coordinate like (0;0) on the screen the intersection with an object (let's ...
3
votes
2
answers
2k
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Scan-Line Z-Buffering Dilemma
I have a set of vertices in 3D space, and for each I retain the following information:
Its 3D coordinates (x, y, z).
A list of pointers to some of the other vertices with which it's connected by edges....