Tagged Questions
-1
votes
1answer
69 views
Tips on building a real time multi player web platform + framework and/or tookit
I'm trying to develop a multi player game web app which basically should be able to achieve the following goals:
Provide a game engine + framework/toolkit to let third party corporation integrate ...
0
votes
0answers
56 views
Socket.IO setImmediate loop for each connected player
Instead of doing a game loop, I would like to do something different. My game does not have a ton of action going on, just moving users over a Tile Map with correct timers in between.
Since I am ...
2
votes
2answers
163 views
Collision detection in pong style multiplayer network game
I've recently implemented an authoritative server (node.js with socket.io) for a multiplayer pong game.
I've looked at client side prediction and fixing timesteps and starting to grasp the notion of ...
2
votes
2answers
873 views
In Socket.IO, should I use JSON for communication between server and client?
I'm building an MMO with Socket.IO and Node.js. It works quite fast (though I don't have 1000 players yet) but my feeling is that it's not very optimized. JSON is super cool and easy to use within ...
3
votes
5answers
419 views
How to keep track of players nearby other players in an MMO
I'm confused how to handle the players in my MMO server (using Socket.IO but I think this should apply to any MMO).
Suppose there are 2 players in my server that are far away from eachother. I will ...
3
votes
1answer
2k views
Latency benchmarks for WebSocket games?
I'm trying to find some actual latency benchmarks for using WebSockets in HTML5 games. If I were to go down this route, I'd probably end up using (as you might expect) Node.js and Socket.IO.
However, ...
11
votes
2answers
8k views
Multiplayer HTML5, Node.js, Socket.IO
I trying create simple Multi-player with HTML5 Canvas, JavaScript(too using John Resig simple Inheritance library) and Node.js with Socket.IO.
My client code:
var canvas = ...
1
vote
1answer
1k views
Multiplayer game with Cocos2d-Javascript and Node.js
It is possible to make a multiplayer browser based game using cocos2d-javascript + node.js? If so, is there any tutorial about that?