-1
votes
1answer
69 views

Tips on building a real time multi player web platform + framework and/or tookit

I'm trying to develop a multi player game web app which basically should be able to achieve the following goals: Provide a game engine + framework/toolkit to let third party corporation integrate ...
0
votes
0answers
56 views

Socket.IO setImmediate loop for each connected player

Instead of doing a game loop, I would like to do something different. My game does not have a ton of action going on, just moving users over a Tile Map with correct timers in between. Since I am ...
2
votes
2answers
163 views

Collision detection in pong style multiplayer network game

I've recently implemented an authoritative server (node.js with socket.io) for a multiplayer pong game. I've looked at client side prediction and fixing timesteps and starting to grasp the notion of ...
2
votes
2answers
873 views

In Socket.IO, should I use JSON for communication between server and client?

I'm building an MMO with Socket.IO and Node.js. It works quite fast (though I don't have 1000 players yet) but my feeling is that it's not very optimized. JSON is super cool and easy to use within ...
3
votes
5answers
419 views

How to keep track of players nearby other players in an MMO

I'm confused how to handle the players in my MMO server (using Socket.IO but I think this should apply to any MMO). Suppose there are 2 players in my server that are far away from eachother. I will ...
3
votes
1answer
2k views

Latency benchmarks for WebSocket games?

I'm trying to find some actual latency benchmarks for using WebSockets in HTML5 games. If I were to go down this route, I'd probably end up using (as you might expect) Node.js and Socket.IO. However, ...
11
votes
2answers
8k views

Multiplayer HTML5, Node.js, Socket.IO

I trying create simple Multi-player with HTML5 Canvas, JavaScript(too using John Resig simple Inheritance library) and Node.js with Socket.IO. My client code: var canvas = ...
1
vote
1answer
1k views

Multiplayer game with Cocos2d-Javascript and Node.js

It is possible to make a multiplayer browser based game using cocos2d-javascript + node.js? If so, is there any tutorial about that?