-1
votes
0answers
44 views

I recently stumbled upon GameClosure, but I found out it doesn't have physics [closed]

GameClosure: http://www.gameclosure.com/ I really like the engine, the debugging, and the code style in general. However, it doesn't have a built-in physics engine. It says here: ...
1
vote
1answer
76 views

How can I place my Enchant.js game into a DIV in a fully-designed web site?

Following the Enchant.js tutorial I cannot find a way to define the place the game is rendered in the page. It either takes the maximum possible area or limits itself to the given size (using ...
3
votes
3answers
234 views

How can I deploy a JavaScript game into the iOS app store?

Unfortunately, I don't have a Mac, so I can't develop for iOS. I understand that HTML5 apps run in the browser, but is there a way to make an HTML5 app (e.g. a JavaScript game) and get it deployed ...
-2
votes
0answers
42 views

Things to learn for a 3D Game for Mobile [closed]

next year i am embarking on making a 3D game for my third year project for university, and i came on here to find out what kind of things i will need to learn over summer to accomplish this goal. The ...
-1
votes
0answers
64 views

Intelligent collision detection with movement [closed]

i am new to this stack-exchange page and i need an hint how to implement correct "implementation of movement-/collision behaviour". I never developed games before...and never with Javascript/HTML5. I ...
2
votes
1answer
105 views

JavaScript - 2D Top-down Tile Collision Detection

I am developing a small Top-down Game (Much like the old Zelda Games) and I'm having an issue in terms of Collision detection (The actual theory itself rather than assigning Tiles as solid, etc.) I ...
0
votes
1answer
368 views

Simple javascript HTML5 canvas start menu

I'm currently looking for a simple and basic start screen for a game using javascript, so basically its the first function that is called and then press play which then goes into the game. Looked ...
2
votes
1answer
106 views

Optimising out tiles outside of viewport

I am playing around with the HTML5 canvas and have begun implementing a tile engine. However, it's currently very inefficient: I have a 100x100 2D array and my code loops through the whole thing ...
-4
votes
1answer
173 views

which best tools are available for game development using javascript and html5? [closed]

Can any one tell me Which is the best mobile game development tools are available in market for free learning.
0
votes
2answers
99 views

Increasing speed of circle over time as linear with Box2d

Assume that there is a circle and it can be moved by using keyboard arrows.Is required that increasing speed over time like increasing car speed. For example; max speed is 25 and time to reach max ...
2
votes
2answers
193 views

Receiving keyboard events on a canvas in Javascript

I need to receive keyboard events in a canvas element. Click events are received but key presses aren't. Here is my code which doesn't handle key events: var canvasElm = $('canvas'); ...
0
votes
0answers
168 views

What are pros and cons using easelJS library? [closed]

I am new to browser-based game development.I want to build a game that would be hosted on local server or on a system.Not to be on internet..currently.. I am completely new to field of game ...
-1
votes
2answers
77 views

When I create more than one boundary, every one but the most recent breaks [closed]

So basically what I have is a function called createBoxBoundary, which, when the player position is within certain limits, sets boundary variables to true. Pretty straightforward. However, when I call ...
3
votes
2answers
233 views

Get timing correct with client side prediction

I believe I've got my head round CSP after reading Gabriel Gambetta's blog, Valve article and buildnewgames.com but having an issue understanding the time execution of everything. So if a player ...
-1
votes
2answers
114 views

Javascript - create a new bullet instance every time a user event is triggered

Basically I have a function that I need to create an object of every time the user presses space(event listeners not shown here). function arrow(){ this.x = playerXPos + 40; this.y = ...

1 2 3 4 5 12
15 30 50 per page