Tagged Questions
2
votes
1answer
838 views
HTML5 point and click adventure game code structure with CreateJS
I'm a programming beginner.
I made a tiny one scene point and click adventure game to try to understand simple game logic and came up with this:
CreateJS features prototypes for creating bitmap ...
3
votes
3answers
586 views
HTML5 game programming style [closed]
I am currently trying learn javascript in form of HTML5 games. Stuff that I've done so far isn't too fancy since I'm still a beginner. My biggest concern so far has been that I don't really know what ...
1
vote
1answer
220 views
Recreating Doodle Jump in Canvas - Platforms spawning out of reach
I have started to recreate Doodle Jump in HTML using Canvas. Here's my current progress. As you can see, if you play it for a few seconds, some platforms will be out of the player's reach. I don't ...
8
votes
3answers
2k views
Entity Component System based engine
Note: I'm programming this in Javascript, but it should be language agnostic in the most part.
I am thinking about converting my engine to an ECS based one.
I get the basic idea (note: this is ...
0
votes
2answers
450 views
Essential 2D engine features
I have decided to make a simple engine for a new game I'm working on, and now, I'm wondering: what are the essential features of a 2D game engine? Or, a game engine in general?
0
votes
0answers
211 views
What languages would be best languages for scripting in Unity? [closed]
My question is what language would be best for scripting in Unity?
I know JavaScript is simple, but powerful. But can JavaScript be used for more 'high-level' programming in Unity.
What are the ...
3
votes
1answer
150 views
Make an object slide around an obstacle
I have path areas set up in a game I'm making for canvas/html5 and have got it working to keep the player within these areas. I have a function isOut(boundary, x, y) that returns true if the point is ...
0
votes
2answers
405 views
Check if an object is facing another based on angles
I already have something that calculates the bearing angle to get one object to face another. You give it the positions and it returns the angle to get one to face the other.
Now I need to figure out ...