-1
votes
0answers
41 views

Unity game engine javascript pickle [closed]

I want to import my nearly-ready game scene from Blender to Unity. I have my own format to store my data from the game worlds. I serialised it with Python's pickle module, because I couldn't find (I ...
1
vote
0answers
123 views

DRY 0-bandwidth-overhead-serialization in C#: virtual, delegates or reflection?

I'm (de)serializing some datastructures for a network-multiplayer game, and for each datastructure that's to be (de)serialized, I want to define the order of (de)serialization only once for ...
0
votes
0answers
65 views

Sceneview Lags when using Arrays

I'm getting a strange behavior here - when i create a simple C# script which holds an Array of classes, where both, the script class and the array classes, are marked as Serializable, my sceneview ...
1
vote
1answer
121 views

How do I implement Unreal-like object serialization?

Recently, I've been working on the core of my engine, and as I'm moving forward I find myself developing throwaway code to read files and simple data into the engine. This got me thinking about how I ...
0
votes
1answer
263 views

Multiplayer Game Data Serialization Problems

I want to create a simple game that can be played with one to two player. I plan on using TCP sockets, Farseer Physics, XNA, a BinaryFormater and a Memorystream. as far as i know i can't do the ...
1
vote
1answer
303 views

Deserialize inherited classes into the same list in XNA

I am writing a Gui for a game (for what else ...). Therefor I wrote a class GuiElement which has some serializeable fields. From this class I deflect a Class "Button" which has one serializeable field ...