Tagged Questions
-1
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0answers
41 views
Unity game engine javascript pickle [closed]
I want to import my nearly-ready game scene from Blender to Unity. I have my own format to store my data from the game worlds.
I serialised it with Python's pickle module, because I couldn't find (I ...
1
vote
0answers
123 views
DRY 0-bandwidth-overhead-serialization in C#: virtual, delegates or reflection?
I'm (de)serializing some datastructures for a network-multiplayer game, and for each datastructure that's to be (de)serialized, I want to define the order of (de)serialization only once for ...
0
votes
0answers
65 views
Sceneview Lags when using Arrays
I'm getting a strange behavior here - when i create a simple C# script which holds an Array of classes, where both, the script class and the array classes, are marked as Serializable, my sceneview ...
1
vote
1answer
121 views
How do I implement Unreal-like object serialization?
Recently, I've been working on the core of my engine, and as I'm moving forward I find myself developing throwaway code to read files and simple data into the engine. This got me thinking about how I ...
0
votes
1answer
263 views
Multiplayer Game Data Serialization Problems
I want to create a simple game that can be played with one to two player. I plan on using TCP sockets, Farseer Physics, XNA, a BinaryFormater and a Memorystream.
as far as i know i can't do the ...
1
vote
1answer
303 views
Deserialize inherited classes into the same list in XNA
I am writing a Gui for a game (for what else ...).
Therefor I wrote a class GuiElement which has some serializeable fields. From this class I deflect a Class "Button" which has one serializeable field ...