The map-editor tag has no wiki summary.
1
vote
1answer
139 views
What can i use as a 3d Tile map editor?
I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
-2
votes
1answer
199 views
Game Editor - When screen is clicked, how do you identify what coordinate you clicked?
This is a follow-up to my earlier question:
Game Editor - When screen is clicked, how do you identify which object that is clicked?
Something I've noticed is that picking only calculates a ray and ...
-2
votes
1answer
174 views
are most 2D games tille based? [closed]
So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...
1
vote
1answer
311 views
PNG image as a level map for 2d game
I've been using a tilemap editor for making levels, but I was wondering if there was a way to use PNG images as the level map, as maps created in tiled editor are graphically uninteresting.
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6
votes
1answer
248 views
How to best visualize parallax layers in a level editor?
I'm working out a 2d game in Unity, but this would apply to any game engine when making a 2d game.
If I implement multiplane parallax with orthographic cameras, it is difficult to lay out the ...
0
votes
1answer
37 views
center location on scanners sweep
I want to center location on a place where someone uses their scanners sweep. I know this is possible with the defilers ability dark swarm but i wonder if it is possible with scanner sweep from ComSat ...
2
votes
0answers
76 views
Execute a trigger after research is complete
I'm making a map where I want to destroy a building when it finishes researching a certain ability.
How do I create a trigger that accomplishes this?
3
votes
1answer
111 views
Cannot create a neutral unit with a trigger
I've been playing around with the starcraft UMS (Use map settings) for a while and usually i figure things out pretty quickly when im stuck. Alas not this time.
I'm trying to place a neutral unit ...
2
votes
2answers
619 views
Hide collision layer in libgdx with TiledMap?
I'm making a 2D game with libgdx, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled I have a dedicated collision layer. However, I can't figure out ...
3
votes
1answer
273 views
Problem with Ogmo Editor (is Tiled Editor a solution?)
I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is ...
1
vote
0answers
55 views
Why does the location of my vehicle spawner change when I open a matinee?
I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so:
(The Walkway its on is the InterActor)
However if I go in Kemsit and open the ...
0
votes
0answers
44 views
Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles
Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, ...
3
votes
1answer
93 views
Why does the X Y Z translations now rotate along with my static meshes?
So I was making a map for UT3, using the Unreal 3 Editor provided, and all was going well.
However I was doing some work with InterpActors and Vehicle Spawners, when I must have hit a key by mistake ...
3
votes
1answer
385 views
How is the terrain generated in Commandos and Commandos game clones/look-alikes?
The Commandos series of games and its similar western counterpart, Desperados, use a mix of 2D and 3D elements to achieve a very pleasing and immersive atmosphere. Apart from the concept that alone ...
0
votes
2answers
186 views
Scene management for 3D editor
I need a scene graph/management method for a 3D editor (brute force rendering is not really a possibility), where lots of data (geometry) are constantly being modified, it also would need to work ...