Tagged Questions
1
vote
1answer
597 views
JOGL hardware based shadow mapping - computing the texture matrix
I am implementing hardware shadow mapping as described here.
I've rendered the scene successfully from the light POV, and loaded the depth buffer of the scene into a texture. This texture has ...
3
votes
3answers
716 views
How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes?
I have been working on an isometric minecraft-esque game engine for a strategy game I plan on making. As you can see, it really needs some sort of shading. It is difficult to distinguish between ...
3
votes
1answer
870 views
State of art shadowing technique for OpenGL on isometric terrain?
What's the most efficient way of creating shadows for object on a isometric terrain with OpenGL and JOGL? Note that this terrain is not flat and is not heightmap generated. Think it as another model. ...