Issues related to designing RPG system mechanics.
3
votes
2answers
157 views
Creating my own RPG but having a hard time. Need advice [closed]
I've been playing tabletop rpg's for 20 years and I finally mustered the courage to create my own RPG.
The problem is that I've gotten very discouraged as of late. I asked my local gaming community ...
-2
votes
0answers
49 views
looking for skype gm over play per post [closed]
basically I am never able to go to a game stpre and want to learn the d20/modern/future/modern arcana stuff so that i can start writing my own stuff. just about to sign that contract that will allow ...
1
vote
3answers
97 views
Handling many modifiers on a probability curve
So I've been working on a 2d20 based system for a side project, and it's playing out as a hybrid of a roleplaying system and a simulation-heavy combat game. This means that the engine has quickly ...
2
votes
2answers
93 views
What resources should I use to create a mod for d20 Modern?
This is a tangent off of my question about Looking for a Space marine RPG similar to Starship Troopers (the Novel) where there were some good suggestions about systems to use or modify to meet my ...
6
votes
2answers
106 views
Where could I go to find editing services that specialize in RPGs?
So I have had a time travel themed RPG successfully kickstarted and am entering the stage where I await feedback from the playtesters. In the meantime, I am searching for editing services that ...
5
votes
3answers
254 views
Do universal rules systems without any implied setting whatsoever exist?
Is it possible for a system to be universal without implying anything about setting? If it isn't, why?
There are lots of universal systems, but they all seem to have mechanics that pin down ...
0
votes
1answer
83 views
What are some mechanics where players determine the difficulty of performing actions? [closed]
I'm designing an RPG with a central mechanic that allows players to create spells. The mechanic I've developed is very fun in this context: Players are presented with a risk/reward for designing and ...
5
votes
3answers
185 views
How to implement dual-classing in a non-levelled RPG game?
I'm working on an alternate ruleset for a tabletop pen-and-paper RPG (like D&D). Recently I've been toying the idea of abolishing a level system. However, I don't want to remove the ability for a ...
2
votes
1answer
81 views
How to balance orcs and uruks PCs
As weird as it sounds, I like to play the other side in RPG stories, or at least, design how to play.
In old MERP PCs could be of the Middle Earth evil races (orcs, half-orcs, uruks, trolls, ...
10
votes
3answers
433 views
Common Dice Mechanics [closed]
I'm thinking of doing a study/paper/educational-piece about different dice rolling systems in RPGs and other games. I've played RPGs in the past but it's been years so I wanted to be sure I knew the ...
6
votes
3answers
286 views
A system for tactical magic duels with low handling time?
I'm trying to cobble together a solely magic-based campaign that will have a really flexible system of magic. I've always been a fan of the D20 system, but it does have its limitations: for this ...
4
votes
2answers
157 views
Are there any game mechanics for handling item condition in detail?
Many sources (ex) point out that a distinct advantage of non-metal armour is that it does not rust in the rain.
Also, "adventurers", carrying all their belongings on their back, pretty often find ...
5
votes
5answers
189 views
Character turn mechanic that is both detailed and handles long actions
We play according to a homemade-ish freeform-ish system. I, as a GM, have a lot of fun with the system as I morph it. And the benefit for the players is that the whole thing is a one-pager.
But we ...
3
votes
4answers
282 views
“High on Magic” - how original is it?
I have written a RPG called "ChuƄ magie" - it's in Czech and it means literary "Taste of Magic", but I'd definitely call it "High on Magic" in English. I'm not planning to translate it to English ...
11
votes
4answers
293 views
How would you play test an RPG before all of its rules are complete?
I've been writing my own RPG, mainly to address some of the flaws / frustrations I've come across in other games. Luckily, I've found a few willing participants to help test the rules and mechanics in ...