Real-world items used to enhance a game.
27
votes
6answers
1k views
Is it common to wear costumes when (tabletop) roleplaying?
I have seen this a lot in many videos/TV clips. People wearing mage robes or armour pieces when roleplaying. I have always thought it was an exaggeration and played for laughs. But I have seen so much ...
8
votes
2answers
193 views
What should be considered when deciding if and how to use props?
GMs and players who have experience with props in their games, what do you think about when considering props to use and how to use them?
How might props be used to further the game, instead of ...
11
votes
7answers
460 views
Could a “Fog of war” prop break a game in any way?
I'm going to run the Pathfinder's Beginners Box scripted adventure that has a dungeon map printed.
This is not only the first time GMing, it's my first time playing an RPG. All of the party are new ...
20
votes
5answers
1k views
How much detail should I include in medieval maps for players?
I am running a campaign in the Eberron (DnD) setting, but really, this question could apply to anyone running a game in a medieval setting.
I wanted to know what level of detail/accuracy to include ...
10
votes
1answer
522 views
Resources for 3D printable RPG props?
I would like to introduce more map-based props (figures, terrain, obstacles, etc.) into my game. In particular, I'd like to be able to use a 3D printer to make props specific to whatever encounters a ...
5
votes
4answers
426 views
Advantages and disadvantages of using props to represent Magic at larp?
As the question says I'd like to know what the advantages and disadvantages of using a prop for magic spells are.
I'm specifically interested in the idea of throwing bean bags at people, and why it ...
5
votes
5answers
295 views
How can I make rituals convincing and evocative?
Most LARP systems feature an option for ritual magic; Long drawn out magic scenes involving a variety of actions, words and props, as well as having to fit to specific timings (longer rituals for ...
11
votes
3answers
252 views
How can I safely represent non-combat fire magic?
I'm looking for something to visually represent non-combat fire magic. It needs to be small enough to carry discretely, short range (to reduce the risk of setting people on fire), cool- flames and ...
8
votes
7answers
381 views
How can I use lights at night without breaking immersion?
What techniques do people use at a LARP to provide light at nighttime without breaking immersion? Especially when some players complain about ruining their 'night vision'.
There are some constraints, ...
9
votes
5answers
439 views
“Phys-repping” a large creature at a LARP?
A 'phys-rep' is something used by a LARP to phys-ically rep-resent something that isn't present at a game. For instance, in a local system I play in, a red hat "phys-reps" being invisible. (I don't ...
14
votes
6answers
449 views
Where can I find artwork to inspire adventure design?
Often when I find a cool piece of artwork online, I build some scene in my upcoming adventure around it and then show the image to the players during the session. The more cool artwork I have access ...
6
votes
2answers
165 views
Mood lighting for a dungeon adventure
I'm looking for some specific solutions to help with the following situation:
I will be running a 4 to 5 person Advanced Dungeons & Dragons 1st Edition adventure. The setting is the classic ...
10
votes
5answers
352 views
Where can I find good 2D representation of AD&D 1st edition monsters
I am looking for a good source of images of the Advanced Dungeons & Dragons 1st edition monsters from the Monster Manual, Fiend Folio, and Monster Manual II.
Sure, there are drawings of most of ...
10
votes
5answers
640 views
Creating realistic newspaper articles
For a "wall of crazy" I want as a prop in an upcoming horror game I need some quite a few newspaper articles. What tools and techniques can I use to create them?
3
votes
4answers
286 views
What props or other tools can I use to improve pacing?
For a game, gaslight fantasy meets weird west, I am looking for tangible props to establish the various pacing points (call them beats in Robin's newest fascination). I'm looking for a good idea that ...