Translation, editing, and other modifications done when a game is being adapted for an audience of a different locale.
-3
votes
2answers
57 views
Where can I find complete multilingual in-game dialogue transcripts? [closed]
I'd like to do some linguistic analysis.
It doesn't matter if it's a AAA title or not; the requirement is only that it should be the complete transcript from the official game and that it's ...
5
votes
2answers
90 views
Pygame fails on KEYDOWN with Russian keyboard layout
When I press a keyboard button on a keyboard with a Russian layout, my application pygame game crashes with this message:
UnicodeEncodeError: 'ascii' codec can't encode character '\u0444' in ...
6
votes
2answers
245 views
What is an elegant way to localize level data?
I'm writing a simple android game. I planned to store all levels in xml files that contain info about level, including a level_name field. The Level class would load an appropriate level by parsing ...
3
votes
1answer
156 views
Should Chinese text be grid aligned in game dialogs?
Title says it all, should I have my text using a variable width font, or fixed width. I didn't know if it is easier to read if its aligned on a grid?
5
votes
3answers
325 views
Game testing on Android - emulator or real devices?
I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of ...
0
votes
3answers
133 views
How much localizations is too much for a game?
We are making an RTS game and we intend to add localizations to all languages our players use. So far we have 16 locales and about 3-4 are being planned.
Now some crazy ideas pop up from our ...
9
votes
7answers
535 views
Keyboard shortcuts in RTS game
Imagine you have a RTS (e.g. Dune, Age of Empires, Settlers, Warcraft). There are certain commands available from keyboard to command the troops (Stop, Attack, Move) and some more general commands ...
1
vote
1answer
817 views
Converting to and from local and world 3D coordinate spaces?
I've been following a guide I found here (http://knol.google.com/k/matrices-for-3d-applications-view-transformation) on constructing a matrix that will allow me to 3D coordinates to an object's local ...
-1
votes
1answer
459 views
The correct way to write a string class [closed]
Mentioned in :
http://gamedev.stackexchange.com/questions/679/how-to-prepare-a-game-for-localization
It's a really good idea to use an actual string class and not just char * everywhere or you're ...
29
votes
4answers
487 views
How to prepare a game for localization?
Many projects don't think about localization until the game is done. Then localization is done as a hack, and it's obvious that it was added on later. Some specific areas of concern:
Text strings ...